aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
38 Zeilen
2.1 KiB
Diff
38 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MisterVector <whizkid3000@hotmail.com>
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Date: Tue, 13 Aug 2019 19:45:06 -0700
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Subject: [PATCH] Implement PlayerFlowerPotManipulateEvent
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diff --git a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
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index 9a8fc69de43fcfeebcb31c895fa4b5868952fa0a..db05c1ea847d60ad45d33cd798cb34ad3f5cfd75 100644
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--- a/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
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+++ b/src/main/java/net/minecraft/world/level/block/FlowerPotBlock.java
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@@ -52,6 +52,26 @@ public class FlowerPotBlock extends Block {
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boolean bl = blockState.is(Blocks.AIR);
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boolean bl2 = this.isEmpty();
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if (bl != bl2) {
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+ // Paper start
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+ org.bukkit.entity.Player player1 = (org.bukkit.entity.Player) player.getBukkitEntity();
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+ boolean placing = bl2;
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+ org.bukkit.block.Block bukkitblock = org.bukkit.craftbukkit.block.CraftBlock.at(world, pos);
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+ org.bukkit.inventory.ItemStack bukkititemstack = org.bukkit.craftbukkit.inventory.CraftItemStack.asBukkitCopy(itemStack);
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+ org.bukkit.Material mat = org.bukkit.craftbukkit.util.CraftMagicNumbers.getMaterial(content);
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+ org.bukkit.inventory.ItemStack bukkititemstack1 = new org.bukkit.inventory.ItemStack(mat, 1);
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+ org.bukkit.inventory.ItemStack whichitem = placing ? bukkititemstack : bukkititemstack1;
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+
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+ io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent event = new io.papermc.paper.event.player.PlayerFlowerPotManipulateEvent(player1, bukkitblock, whichitem, placing);
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+ player1.getServer().getPluginManager().callEvent(event);
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+
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+ if (event.isCancelled()) {
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+ // Update client
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+ player1.sendBlockChange(bukkitblock.getLocation(), bukkitblock.getBlockData());
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+ player1.updateInventory();
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+
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+ return InteractionResult.PASS;
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+ }
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+ // Paper end
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if (bl2) {
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world.setBlock(pos, blockState, 3);
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player.awardStat(Stats.POT_FLOWER);
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