aa52bf9e33
Mojang made some changes to priorities in 1.17 and it seems that these changes conflict with the changes made in this patch, which in some cases appears to cause excessive rescheduling of tasks. This, however, is not confirmed as such but seems to be the behavior that we're seeing to cause this issue, if mojang has adopted the changes we suggested, then a good chunk of this patch may be unneeded, but, this needs a much better look than I'm currently able to do
27 Zeilen
1.1 KiB
Diff
27 Zeilen
1.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 13 Dec 2020 05:32:05 +0200
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Subject: [PATCH] Expose LivingEntity hurt direction
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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index 904c864250b3f17f3840051a2e898ef74021e2ad..ca74884ab4d671beede60f377906a843f5937861 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftLivingEntity.java
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@@ -823,5 +823,15 @@ public class CraftLivingEntity extends CraftEntity implements LivingEntity {
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public void playPickupItemAnimation(org.bukkit.entity.Item item, int quantity) {
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getHandle().take(((CraftItem) item).getHandle(), quantity);
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}
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+
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+ @Override
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+ public float getHurtDirection() {
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+ return getHandle().hurtDir;
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+ }
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+
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+ @Override
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+ public void setHurtDirection(float hurtDirection) {
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+ getHandle().hurtDir = hurtDirection;
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+ }
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// Paper end
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}
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