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Paper-Old/patches/server/0500-Incremental-player-saving.patch
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00

105 Zeilen
6.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 9 Aug 2020 08:59:25 +0300
Subject: [PATCH] Incremental player saving
diff --git a/src/main/java/com/destroystokyo/paper/PaperConfig.java b/src/main/java/com/destroystokyo/paper/PaperConfig.java
index de8b9be11b996f9d1eff30fa037cfa1823eff21b..b0fe3f0ac4c706c4b64f2778fcb8d6c26e585d3c 100644
--- a/src/main/java/com/destroystokyo/paper/PaperConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperConfig.java
@@ -458,4 +458,15 @@ public class PaperConfig {
allowPistonDuplication = getBoolean("settings.unsupported-settings.allow-piston-duplication", config.getBoolean("settings.unsupported-settings.allow-tnt-duplication", false));
set("settings.unsupported-settings.allow-tnt-duplication", null);
}
+
+ public static int playerAutoSaveRate = -1;
+ public static int maxPlayerAutoSavePerTick = 10;
+ private static void playerAutoSaveRate() {
+ playerAutoSaveRate = getInt("settings.player-auto-save-rate", -1);
+ maxPlayerAutoSavePerTick = getInt("settings.max-player-auto-save-per-tick", -1);
+ if (maxPlayerAutoSavePerTick == -1) { // -1 Automatic / "Recommended"
+ // 10 should be safe for everyone unless you mass spamming player auto save
+ maxPlayerAutoSavePerTick = (playerAutoSaveRate == -1 || playerAutoSaveRate > 100) ? 10 : 20;
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 3ac5ab881913a90d5b59610e81d598e121320930..2c0b2bb254e9f4d39b526f170c11f481805d43d1 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -963,7 +963,6 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
if (this.playerList != null) {
MinecraftServer.LOGGER.info("Saving players");
- this.playerList.saveAll();
this.playerList.removeAll(this.isRestarting); // Paper
try { Thread.sleep(100); } catch (InterruptedException ex) {} // CraftBukkit - SPIGOT-625 - give server at least a chance to send packets
}
@@ -1417,9 +1416,15 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // CraftBukkit // Paper - move down
// MinecraftServer.LOGGER.debug("Autosave started"); // Paper
serverAutoSave = (autosavePeriod > 0 && this.tickCount % autosavePeriod == 0); // Paper
+ // Paper start
+ int playerSaveInterval = com.destroystokyo.paper.PaperConfig.playerAutoSaveRate;
+ if (playerSaveInterval < 0) {
+ playerSaveInterval = autosavePeriod;
+ }
+ // Paper end
this.profiler.push("save");
- if (this.autosavePeriod > 0 && this.tickCount % this.autosavePeriod == 0) { // Paper - moved from above
- this.playerList.saveAll();
+ if (playerSaveInterval > 0) { // Paper
+ this.playerList.savePlayers(playerSaveInterval); // Paper
// this.saveAllChunks(true, false, false); // Paper - saved incrementally below
} // Paper start
for (ServerLevel level : this.getAllLevels()) {
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index cf09bd17b9d2be04f79edef6debdd815b5f7f86c..7c05dd7489e686af3ce9c0d63cff30827467c263 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -175,6 +175,7 @@ public class ServerPlayer extends Player {
public final int getViewDistance() { return this.getLevel().getChunkSource().chunkMap.viewDistance - 1; } // Paper - placeholder
private static final Logger LOGGER = LogManager.getLogger();
+ public long lastSave = MinecraftServer.currentTick; // Paper
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
public ServerGamePacketListenerImpl connection;
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 82a646365b5b0619825995c722cf773bf23b64ae..e990c9d936b9b2b510dd9c7f5a507b4ba9e79965 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -569,6 +569,7 @@ public abstract class PlayerList {
protected void save(ServerPlayer player) {
if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
if (!player.didPlayerJoinEvent) return; // Paper - If we never fired PJE, we disconnected during login. Data has not changed, and additionally, our saved vehicle is not loaded! If we save now, we will lose our vehicle (CraftBukkit bug)
+ player.lastSave = MinecraftServer.currentTick; // Paper
this.playerIo.save(player);
ServerStatsCounter serverstatisticmanager = (ServerStatsCounter) player.getStats(); // CraftBukkit
@@ -1206,10 +1207,21 @@ public abstract class PlayerList {
}
public void saveAll() {
- net.minecraft.server.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
+ // Paper start - incremental player saving
+ savePlayers(null);
+ }
+ public void savePlayers(Integer interval) {
+ MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
MinecraftTimings.savePlayers.startTiming(); // Paper
+ int numSaved = 0;
+ long now = MinecraftServer.currentTick;
for (int i = 0; i < this.players.size(); ++i) {
- this.save(this.players.get(i));
+ ServerPlayer entityplayer = this.players.get(i);
+ if (interval == null || now - entityplayer.lastSave >= interval) {
+ this.save(entityplayer);
+ if (interval != null && ++numSaved <= com.destroystokyo.paper.PaperConfig.maxPlayerAutoSavePerTick) { break; }
+ }
+ // Paper end
}
MinecraftTimings.savePlayers.stopTiming(); // Paper
return null; }); // Paper - ensure main