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Paper-Old/patches/removed/1.17
Shane Freeder aa52bf9e33
Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)
Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
2021-08-14 14:55:55 +01:00
..
No longer needed Update email & name (DenWav) 2021-07-19 21:07:53 -05:00
0009-Store-reference-to-current-Chunk-for-Entity-and-Bloc.patch More remapped patches 2021-06-11 17:52:05 +02:00
0010-Store-counts-for-each-Entity-Block-Entity-Type.patch More remapped patches 2021-06-11 17:52:05 +02:00
0351-Fix-issues-with-entity-loss-due-to-unloaded-chunks.patch More work 2021-06-13 14:14:18 +02:00
0372-Reduce-sync-loads.patch Update sync chunk load debug patch 2021-06-15 17:50:38 -07:00
0380-Optimise-random-block-ticking.patch remove optimise random tick patch for now 2021-06-16 13:12:05 -07:00
0420-Ensure-Entity-is-never-double-registered.patch MOAR PATCHES 2021-06-14 00:06:46 +02:00
0436-Delay-unsafe-actions-until-after-entity-ticking-is-d.patch Organize removed patches (#5836) 2021-06-14 19:54:17 -07:00
0438-Workaround-for-Client-Lag-Spikes-MC-162253.patch Add note on removed patch 2021-06-15 19:34:04 +02:00
0488-Implement-Chunk-Priority-Urgency-System-for-Chunks.patch Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980) 2021-08-14 14:55:55 +01:00
0626-Optimized-tick-ready-check.patch more patches 2021-06-14 21:18:49 +02:00
0698-Make-sure-to-remove-correct-TE-during-TE-tick.patch tons of patches (#5835) 2021-06-14 22:59:31 -04:00
state.txt More remapped patches 2021-06-11 17:52:05 +02:00