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Paper-Old/patches/api/0404-Add-method-to-remove-all-active-potion-effects.patch
Riley Park f17519338b
Expose server build information (#10729)
* Expose server build information

* squash patches

* final tweaks

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
Co-authored-by: masmc05 <masmc05@gmail.com>
2024-05-15 17:06:59 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sat, 17 Jun 2023 13:17:20 -0700
Subject: [PATCH] Add method to remove all active potion effects
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 166b816f49d9918768f162b0b7134ffd266280f3..5f070c7563151c40cf4d691fc2a10d8a2766982a 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -657,6 +657,15 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
@NotNull
public Collection<PotionEffect> getActivePotionEffects();
+ // Paper start - LivingEntity#clearActivePotionEffects();
+ /**
+ * Removes all active potion effects for this entity.
+ *
+ * @return true if any were removed
+ */
+ boolean clearActivePotionEffects();
+ // Paper end
+
/**
* Checks whether the living entity has block line of sight to another.
* <p>