Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/api/0117-LivingEntity-Active-Item-API.patch
2024-04-23 10:02:08 -07:00

190 Zeilen
6.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 Jun 2018 00:19:19 -0400
Subject: [PATCH] LivingEntity Active Item API
API relating to items being actively used by a LivingEntity
such as a bow or eating food.
Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
index 2308fa3ca898bcb6c0ac2d4853f82a3398bf51f3..15115b1049bc5053796b84539acbf576bcba1a5f 100644
--- a/src/main/java/org/bukkit/entity/HumanEntity.java
+++ b/src/main/java/org/bukkit/entity/HumanEntity.java
@@ -319,7 +319,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
* blocking).
*
* @return Whether their hand is raised
+ * @see LivingEntity#hasActiveItem()
*/
+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") // Paper - active item API
public boolean isHandRaised();
/**
diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
index 7b53064364e206bc1a0f4b7af4931f6c658b7c55..0ed64618b3f62ee984fe4f99dc6a52d5fad7b3cc 100644
--- a/src/main/java/org/bukkit/entity/LivingEntity.java
+++ b/src/main/java/org/bukkit/entity/LivingEntity.java
@@ -202,15 +202,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*
* @return the item being used by the player, or null if they are not using
* an item
+ * @deprecated Use {@link #getActiveItem()}
*/
@Nullable
+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
public ItemStack getItemInUse();
/**
* Gets the number of ticks remaining for the current item's usage.
*
* @return The number of ticks remaining
+ * @deprecated use {@link #getActiveItemRemainingTime()}
*/
+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
public int getItemInUseTicks();
/**
@@ -219,7 +223,9 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
* or throwing a trident.
*
* @param ticks The number of ticks remaining
+ * @deprecated use {@link #setActiveItemRemainingTime(int)}
*/
+ @Deprecated(forRemoval = true, since = "1.20.4") // Paper
public void setItemInUseTicks(int ticks);
/**
@@ -852,4 +858,130 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
*/
void setShieldBlockingDelay(int delay);
// Paper end
+
+ // Paper start - active item API
+ /**
+ * Starts using the item in the specified hand, making it the
+ * currently active item. When, for example, called on a skeleton,
+ * this will cause it to start drawing its bow.
+ * <p>
+ * Only HAND or OFF_HAND may be used for the hand parameter.
+ * <p>
+ * When used on a player, the client will stop using the item
+ * if right click is held down.
+ * <p>
+ * This method does not make any guarantees about the effect of this method
+ * as such depends on the entity and its state.
+ *
+ * @param hand the hand that contains the item to be used
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void startUsingItem(@NotNull org.bukkit.inventory.EquipmentSlot hand);
+
+ /**
+ * Finishes using the currently active item. When, for example, a
+ * skeleton is drawing its bow, this will cause it to release and
+ * fire the arrow.
+ * <p>
+ * This method does not make any guarantees about the effect of this method
+ * as such depends on the entity and its state.
+ */
+ @org.jetbrains.annotations.ApiStatus.Experimental
+ void completeUsingActiveItem();
+
+ /**
+ * Gets the item being actively "used" or consumed.
+ *
+ * @return the item
+ */
+ org.bukkit.inventory.@NotNull ItemStack getActiveItem();
+
+ /**
+ * Gets the remaining number of ticks for {@link #getActiveItem()}'s usage.
+ *
+ * @return remaining ticks to use {@link #getActiveItem()}
+ */
+ int getActiveItemRemainingTime();
+
+ /**
+ * Sets the number of ticks that remain for {@link #getActiveItem()}'s
+ * usage.
+ * <p>
+ * Valid values are between 0 and the max item use duration for
+ * the specific item type.
+ *
+ * @param ticks time in ticks remaining
+ */
+ void setActiveItemRemainingTime(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks);
+
+ /**
+ * Gets if the entity is using an item (eating, drinking, etc).
+ *
+ * @return true if using an item
+ */
+ boolean hasActiveItem();
+
+ /**
+ * Get how long the {@link #getActiveItem()} has been in use for.
+ *
+ * @return time used in ticks
+ */
+ int getActiveItemUsedTime();
+
+ /**
+ * Get the hand using the active item. Will be either
+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+ *
+ * @return the hand being used
+ */
+ org.bukkit.inventory.@NotNull EquipmentSlot getActiveItemHand();
+
+ /**
+ * Gets remaining time a player needs to keep hands raised with an item to finish using it.
+ *
+ * @return remaining ticks to use the item
+ * @see #getActiveItemRemainingTime()
+ */
+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+ default int getItemUseRemainingTime() {
+ return this.getActiveItemRemainingTime();
+ }
+
+ /**
+ * Get how long the entity's hands have been raised (Charging Bow attack, using a potion, etc)
+ *
+ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc)
+ * @see #getActiveItemUsedTime()
+ */
+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+ default int getHandRaisedTime() {
+ return this.getActiveItemUsedTime();
+ }
+
+ /**
+ * Whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ *
+ * @return whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food)
+ * @see #hasActiveItem()
+ */
+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+ default boolean isHandRaised() {
+ return this.hasActiveItem();
+ }
+
+ /**
+ * Gets the hand raised by this living entity. Will be either
+ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or
+ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}.
+ *
+ * @return the hand raised
+ * @see #getActiveItemHand()
+ */
+ @NotNull
+ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4")
+ default org.bukkit.inventory.EquipmentSlot getHandRaised() {
+ return this.getActiveItemHand();
+ }
+ // Paper end - active item API
}