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Paper-Old/patches/server/0848-Don-t-use-level-random-in-entity-constructors.patch
Jake Potrebic a73ed9572e
Updated Upstream (CraftBukkit/Spigot) (#9598)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
b76ceb4f5 PR-1235: Move EntityType return to base Entity class
e795d7490 SPIGOT-7458: Exception when Entity CommandSender executes Vanilla command
46c7fc3b1 SPIGOT-7452: Player#openSign cannot edit
d91e5aa0b SPIGOT-7447: Rewrite --forceUpgrade to minimise diff and properly handle CraftBukkit world layout
921ae06d6 Revert "SPIGOT-7447: Fix --forceUpgrade"

Spigot Changes:
94e187b5 Rebuild patches
3bce7935 SPIGOT-7091: Update bungeecord-chat
2023-08-13 16:32:51 -07:00

64 Zeilen
3.6 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 10 Jul 2022 14:13:22 -0700
Subject: [PATCH] Don't use level random in entity constructors
Paper makes the entity random thread-safe
and constructing an entity off the main thread
should be supported. Some entities (for whatever
reason) use the level's random in some places.
diff --git a/src/main/java/net/minecraft/world/entity/animal/Bee.java b/src/main/java/net/minecraft/world/entity/animal/Bee.java
index e06d5eea4bc81be264a1f5d5fad2d4548c4ae8d2..55026e1731e41b4e3e4c6a8fef5d96a32051a556 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Bee.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Bee.java
@@ -1029,7 +1029,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToHiveGoal() {
super();
- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.blacklistedTargets = Lists.newArrayList();
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
@@ -1146,7 +1146,7 @@ public class Bee extends Animal implements NeutralMob, FlyingAnimal {
BeeGoToKnownFlowerGoal() {
super();
- this.travellingTicks = Bee.this.level().random.nextInt(10);
+ this.travellingTicks = Bee.this./* level(). */random.nextInt(10); // Paper - use entity random
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index b76270c37b568b69af99a2a99dbab3f2f1b57d22..08a2ce0ab024b99df5f6e23aa5a13c9d6f431db6 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -64,7 +64,12 @@ public class ItemEntity extends Entity implements TraceableEntity {
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack) {
- this(world, x, y, z, stack, world.random.nextDouble() * 0.2D - 0.1D, 0.2D, world.random.nextDouble() * 0.2D - 0.1D);
+ // Paper start - don't use world random in entity constructor
+ this(EntityType.ITEM, world);
+ this.setPos(x, y, z);
+ this.setDeltaMovement(this.random.nextDouble() * 0.2D - 0.1D, 0.2D, this.random.nextDouble() * 0.2D - 0.1D);
+ this.setItem(stack);
+ // Paper end
}
public ItemEntity(Level world, double x, double y, double z, ItemStack stack, double velocityX, double velocityY, double velocityZ) {
diff --git a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
index 57f9bf73ee14bc8811d0192543caf2b02e890ee0..4ce3e69970dd9eb251d0538a2d233ca30e9e5e47 100644
--- a/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
+++ b/src/main/java/net/minecraft/world/entity/item/PrimedTnt.java
@@ -36,7 +36,7 @@ public class PrimedTnt extends Entity implements TraceableEntity {
public PrimedTnt(Level world, double x, double y, double z, @Nullable LivingEntity igniter) {
this(EntityType.TNT, world);
this.setPos(x, y, z);
- double d3 = world.random.nextDouble() * 6.2831854820251465D;
+ double d3 = this.random.nextDouble() * 6.2831854820251465D; // Paper - don't use world random in entity constructor
this.setDeltaMovement(-Math.sin(d3) * 0.02D, 0.20000000298023224D, -Math.cos(d3) * 0.02D);
this.setFuse(80);