e4d10a6d67
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 122289ff Add FaceAttachable interface to handle Grindstone facing in common with Switches a6db750e SPIGOT-5647: ZombieVillager entity should have getVillagerType() CraftBukkit Changes:bbe3d58e
SPIGOT-5650: Lectern.setPage(int) causes a NullPointerException3075579f
Add FaceAttachable interface to handle Grindstone facing in common with Switches95bd4238
SPIGOT-5647: ZombieVillager entity should have getVillagerType()4d975ac3
SPIGOT-5617: setBlockData does not work when NotPlayEvent is called by redstone current
36 Zeilen
2.1 KiB
Diff
36 Zeilen
2.1 KiB
Diff
From ff844cab72c6f166b921da1773b942ede16dab47 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 12 Sep 2018 21:12:57 -0400
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Subject: [PATCH] Prevent mob spawning from loading/generating chunks
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also prevents if out of world border bounds
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 224443e03c..fdac5bb3a2 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -25,9 +25,9 @@ public final class SpawnerCreature {
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int l = blockposition1.getZ();
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if (k >= 1) {
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- IBlockData iblockdata = chunk.getType(blockposition1);
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+ IBlockData iblockdata = worldserver.getTypeIfLoadedAndInBounds(blockposition1); // Paper - don't load chunks for mob spawn
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- if (!iblockdata.isOccluding(chunk, blockposition1)) {
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+ if (iblockdata != null && !iblockdata.isOccluding(chunk, blockposition1)) { // Paper - don't load chunks for mob spawn
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BlockPosition.MutableBlockPosition blockposition_mutableblockposition = new BlockPosition.MutableBlockPosition();
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int i1 = 0;
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@@ -55,7 +55,7 @@ public final class SpawnerCreature {
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if (entityhuman != null) {
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double d0 = entityhuman.g((double) f, (double) k, (double) f1);
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- if (d0 > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D)) {
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+ if (d0 > 576.0D && !blockposition.a((IPosition) (new Vec3D((double) f, (double) k, (double) f1)), 24.0D) && worldserver.isLoadedAndInBounds(blockposition_mutableblockposition)) { // Paper - don't load chunks for mob spawn
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(blockposition_mutableblockposition);
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if (Objects.equals(chunkcoordintpair, chunk.getPos()) || worldserver.getChunkProvider().a(chunkcoordintpair)) {
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--
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2.25.1
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