b170e8cedb
Remove two features added upstream
115 Zeilen
4.7 KiB
Diff
115 Zeilen
4.7 KiB
Diff
From 844f5ad7531209eaaa783727c8bbdab094b69900 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 4 Apr 2015 22:59:54 -0400
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Subject: [PATCH] Complete resource pack API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 99f148c..1498349 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1121,7 +1121,9 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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* @throws IllegalArgumentException Thrown if the URL is null.
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* @throws IllegalArgumentException Thrown if the URL is too long. The
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* length restriction is an implementation specific arbitrary value.
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+ * @deprecated use {@link #setResourcePack(String, String)}
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*/
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+ @Deprecated // Paper
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public void setResourcePack(String url);
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/**
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@@ -1449,6 +1451,57 @@ public interface Player extends HumanEntity, Conversable, CommandSender, Offline
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*/
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public void setViewDistance(int viewDistance);
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+ // Paper start
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+ /**
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+ * Request that the player's client download and switch resource packs.
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+ * <p>
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+ * The player's client will download the new resource pack asynchronously
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+ * in the background, and will automatically switch to it once the
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+ * download is complete. If the client has downloaded and cached the same
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+ * resource pack in the past, it will perform a quick timestamp check
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+ * over the network to determine if the resource pack has changed and
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+ * needs to be downloaded again. When this request is sent for the very
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+ * first time from a given server, the client will first display a
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+ * confirmation GUI to the player before proceeding with the download.
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+ * <p>
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+ * Notes:
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+ * <ul>
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+ * <li>Players can disable server resources on their client, in which
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+ * case this method will have no affect on them.
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+ * <li>There is no concept of resetting resource packs back to default
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+ * within Minecraft, so players will have to relog to do so.
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+ * </ul>
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+ *
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+ * @param url The URL from which the client will download the resource
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+ * pack. The string must contain only US-ASCII characters and should
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+ * be encoded as per RFC 1738.
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+ * @param hash A 40 character hexadecimal and lowercase SHA-1 digest of
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+ * the resource pack file.
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+ * @throws IllegalArgumentException Thrown if the URL is null.
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+ * @throws IllegalArgumentException Thrown if the URL is too long. The
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+ * length restriction is an implementation specific arbitrary value.
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+ */
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+ void setResourcePack(String url, String hash);
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+
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+ /**
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+ * @return the most recent resource pack status received from the player,
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+ * or null if no status has ever been received from this player.
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+ */
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+ org.bukkit.event.player.PlayerResourcePackStatusEvent.Status getResourcePackStatus();
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+
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+ /**
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+ * @return the most recent resource pack hash received from the player,
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+ * or null if no hash has ever been received from this player.
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+ */
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+ String getResourcePackHash();
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+
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+ /**
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+ * @return true if the last resource pack status received from this player
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+ * was {@link org.bukkit.event.player.PlayerResourcePackStatusEvent.Status#SUCCESSFULLY_LOADED}
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+ */
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+ boolean hasResourcePack();
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+ // Paper end
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+
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// Spigot start
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public class Spigot extends Entity.Spigot
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{
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diff --git a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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index 4c49801..4c83851 100644
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--- a/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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+++ b/src/main/java/org/bukkit/event/player/PlayerResourcePackStatusEvent.java
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@@ -10,13 +10,28 @@ import org.bukkit.event.HandlerList;
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public class PlayerResourcePackStatusEvent extends PlayerEvent {
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private static final HandlerList handlers = new HandlerList();
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+ private final String hash; // Paper
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private final Status status;
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+ @Deprecated // Paper
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public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus) {
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super(who);
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+ this.hash = null; // Paper
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this.status = resourcePackStatus;
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}
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+ // Paper start
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+ public PlayerResourcePackStatusEvent(final Player who, Status resourcePackStatus, String hash) {
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+ super(who);
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+ this.hash = hash; // Paper
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+ this.status = resourcePackStatus;
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+ }
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+
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+ public String getHash() {
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+ return this.hash;
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+ }
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+ // Paper end
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+
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/**
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* Gets the status of this pack.
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*
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--
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2.9.2.windows.1
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