76d60b167f
Adds ability to get what arrow was shot, and control if it should be consumed.
44 Zeilen
1.7 KiB
Diff
44 Zeilen
1.7 KiB
Diff
From 22e607d260ece86555749a52e0538f14c5089aef Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sat, 15 Jun 2013 19:52:04 -0400
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Subject: [PATCH] EntityShootBowEvent consumeArrow and getArrowItem API
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Adds ability to get what arrow was shot, and control if it should be consumed.
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diff --git a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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index f8c91a13..c9eb75aa 100644
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--- a/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/EntityShootBowEvent.java
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@@ -16,9 +16,28 @@ public class EntityShootBowEvent extends EntityEvent implements Cancellable {
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private Entity projectile;
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private final float force;
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private boolean cancelled;
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+ // Paper start
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+ private boolean consumeArrow = true;
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+ private final ItemStack arrowItem;
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+ public boolean getConsumeArrow() {
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+ return consumeArrow;
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+ }
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+ public void setConsumeArrow(boolean consumeArrow) {
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+ this.consumeArrow = consumeArrow;
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+ }
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+ public ItemStack getArrowItem() {
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+ return arrowItem;
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+ }
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+
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+ @Deprecated
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public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, final Projectile projectile, final float force) {
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+ this(shooter, bow, new ItemStack(org.bukkit.Material.AIR), projectile, force);
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+ }
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+ public EntityShootBowEvent(final LivingEntity shooter, final ItemStack bow, ItemStack arrowItem, final Projectile projectile, final float force) {
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super(shooter);
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+ this.arrowItem = arrowItem;
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+ // Paper end
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this.bow = bow;
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this.projectile = projectile;
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this.force = force;
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--
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2.17.1
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