0708fa363b
Upstream has released updates that appears to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes:eb2e6578
SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance989f9b3d
SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate eventsf554183c
SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving2349feb8
SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block Spigot Changes: 9a643a6a Remove DataWatcher Locking
202 Zeilen
8.8 KiB
Diff
202 Zeilen
8.8 KiB
Diff
From 2f08771d032a5ee74cd9f9edb463001f8be57f75 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Mon, 1 Apr 2019 18:57:32 -0700
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Subject: [PATCH] Make region files more reliable to write to
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Previously we would write to header before writing our chunk data,
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which opens a window for corruption (or we would overwrite entirely).
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Now the saving process has been changed to follow this chain of events:
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1. We always allocate a new space to write so we do not potentially
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overwrite and corrupt the current data
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2. Write the chunk data first (the order of the fields in
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the chunk data isn't relevant though)
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3. Flush to disk (if the launch flag is used)
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4. Write to the region header last
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5. Flush to disk (if the launch flag is used)
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6. Then we free the previous space allocated
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With this chain of events it is impossible for a chunk write to corrupt
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a region file, unless the operating system has lied and we have NOT flushed
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to disk.
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However server administrators are still recommended to continue performing
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regular backups.
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Note that when Mojang finally decides to change their region format
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to deal with oversized chunks this patch must be changed to deal with
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whatever system they decide to impose.
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If the paper.flush-on-save startup flag is set to true, then the
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steps 3 and 5 will make a call to sync() on the region file's fd,
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effectively flushing to disk.
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We also make use of two flushes to disk per chunk save (to ensure
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ordering and ensure data has gone to disk), so this will negatively
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affect save performance if the startup flag is used (especially on
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HDDs).
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diff --git a/src/main/java/net/minecraft/server/RegionFile.java b/src/main/java/net/minecraft/server/RegionFile.java
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index ed2ccebb2..2e14d8465 100644
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--- a/src/main/java/net/minecraft/server/RegionFile.java
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+++ b/src/main/java/net/minecraft/server/RegionFile.java
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@@ -29,7 +29,7 @@ public class RegionFile implements AutoCloseable {
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private final RandomAccessFile b; private RandomAccessFile getDataFile() { return this.b; } // Paper - OBFHELPER
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private final int[] c = new int[1024]; private int[] offsets = c; // Paper - OBFHELPER
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private final int[] d = new int[1024];private int[] timestamps = d; // Paper - OBFHELPER
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- private final List<Boolean> e;
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+ private final List<Boolean> e; private List<Boolean> getFreeSectors() { return this.e; } // Paper - OBFHELPER
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public RegionFile(File file) throws IOException {
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this.b = new RandomAccessFile(file, "rw");
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@@ -191,8 +191,8 @@ public class RegionFile implements AutoCloseable {
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protected synchronized void a(ChunkCoordIntPair chunkcoordintpair, byte[] abyte, int i) {
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try {
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int j = this.getOffset(chunkcoordintpair);
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- int k = j >> 8;
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- int l = j & 255;
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+ int k = j >> 8; final int oldSectorOffset = k; // Paper - store variable for later
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+ int l = j & 255; final int oldSectorCount; // Paper - store variable for later
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// Spigot start
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if (l == 255) {
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this.b.seek(k * 4096);
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@@ -200,6 +200,7 @@ public class RegionFile implements AutoCloseable {
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}
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// Spigot end
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int i1 = (i + 5) / 4096 + 1;
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+ oldSectorCount = l; // Paper - store variable for later (watch out for re-assignments of l)
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if (i1 >= 256) {
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// Spigot start
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@@ -209,14 +210,12 @@ public class RegionFile implements AutoCloseable {
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// Spigot end
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}
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- if (k != 0 && l == i1) {
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+ if (false && k != 0 && l == i1) { // Paper - We never want to overrite old data
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this.a(k, abyte, i);
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} else {
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int j1;
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- for (j1 = 0; j1 < l; ++j1) {
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- this.e.set(k + j1, true);
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- }
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+ // Paper - We do not free old sectors until we are done writing the new chunk data
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j1 = this.e.indexOf(true);
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int k1 = 0;
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@@ -243,13 +242,13 @@ public class RegionFile implements AutoCloseable {
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if (k1 >= i1) {
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k = j1;
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- this.a(chunkcoordintpair, j1 << 8 | (i1 > 255 ? 255 : i1)); // Spigot
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+ //this.a(chunkcoordintpair, j1 << 8 | (i1 > 255 ? 255 : i1)); // Spigot // Paper - We only write to header after we've written chunk data
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for (l1 = 0; l1 < i1; ++l1) {
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this.e.set(k + l1, false);
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}
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- this.a(k, abyte, i);
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+ this.writeChunk(chunkcoordintpair, j1 << 8 | (i1 > 255 ? 255 : i1), k, abyte, i); // Paper - Ensure we do not corrupt region files
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} else {
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this.b.seek(this.b.length());
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k = this.e.size();
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@@ -259,9 +258,14 @@ public class RegionFile implements AutoCloseable {
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this.e.add(false);
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}
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- this.a(k, abyte, i);
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- this.a(chunkcoordintpair, k << 8 | (i1 > 255 ? 255 : i1)); // Spigot
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+ this.writeChunk(chunkcoordintpair, k << 8 | (i1 > 255 ? 255 : i1), k, abyte, i); // Paper - Ensure we do not corrupt region files
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+ }
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+
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+ // Paper start - Now that we've written the new chunk we can free the old data
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+ for (int off = 0; off < oldSectorCount; ++off) {
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+ this.getFreeSectors().set(oldSectorOffset + off, true);
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}
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+ // Paper end
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}
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this.b(chunkcoordintpair, (int) (SystemUtils.getTimeMillis() / 1000L));
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@@ -271,10 +275,10 @@ public class RegionFile implements AutoCloseable {
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}
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+ private void writeChunkData(final int sectorOffset, final byte[] data, final int dataLength) throws IOException { this.a(sectorOffset, data, dataLength); } // Paper - OBFHELPER
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private void a(int i, byte[] abyte, int j) throws IOException {
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this.b.seek((long) (i * 4096));
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- this.b.writeInt(j + 1);
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- this.b.writeByte(2);
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+ this.writeIntAndByte(j + 1, (byte)2); // Paper - Avoid 4 io write calls
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this.b.write(abyte, 0, j);
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}
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@@ -286,12 +290,13 @@ public class RegionFile implements AutoCloseable {
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return this.getOffset(chunkcoordintpair) != 0;
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}
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+ private void updateChunkHeader(ChunkCoordIntPair chunkcoordintpair, final int offset) throws IOException { this.a(chunkcoordintpair, offset); } // Paper - OBFHELPER
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private void a(ChunkCoordIntPair chunkcoordintpair, int i) throws IOException {
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int j = this.f(chunkcoordintpair);
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this.c[j] = i;
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this.b.seek((long) (j * 4));
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- this.b.writeInt(i);
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+ this.writeInt(i); // Paper - Avoid 3 io write calls
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}
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private int f(ChunkCoordIntPair chunkcoordintpair) {
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@@ -303,7 +308,7 @@ public class RegionFile implements AutoCloseable {
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this.d[j] = i;
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this.b.seek((long) (4096 + j * 4));
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- this.b.writeInt(i);
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+ this.writeInt(i); // Paper - Avoid 3 io write calls
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}
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public void close() throws IOException {
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@@ -311,6 +316,40 @@ public class RegionFile implements AutoCloseable {
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}
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// Paper start
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+ private static final boolean FLUSH_ON_SAVE = Boolean.getBoolean("paper.flush-on-save");
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+ private void syncRegionFile() throws IOException {
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+ if (!FLUSH_ON_SAVE) {
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+ return;
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+ }
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+ this.getDataFile().getFD().sync(); // rethrow exception as we want to avoid corrupting a regionfile
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+ }
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+
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+ private final java.nio.ByteBuffer scratchBuffer = java.nio.ByteBuffer.allocate(8);
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+
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+ private void writeInt(final int value) throws IOException {
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+ synchronized (this.scratchBuffer) {
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+ this.scratchBuffer.putInt(0, value);
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+ this.getDataFile().write(this.scratchBuffer.array(), 0, 4);
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+ }
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+ }
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+
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+ // writes v1 then v2
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+ private void writeIntAndByte(final int v1, final byte v2) throws IOException {
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+ synchronized (this.scratchBuffer) {
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+ this.scratchBuffer.putInt(0, v1);
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+ this.scratchBuffer.put(4, v2);
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+ this.getDataFile().write(this.scratchBuffer.array(), 0, 5);
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+ }
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+ }
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+
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+ private void writeChunk(final ChunkCoordIntPair chunk, final int chunkHeaderData,
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+ final int chunkOffset, final byte[] chunkData, final int chunkDataLength) throws IOException {
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+ this.writeChunkData(chunkOffset, chunkData, chunkDataLength);
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+ this.syncRegionFile(); // Sync is required to ensure the previous data is written successfully
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+ this.updateChunkHeader(chunk, chunkHeaderData);
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+ this.syncRegionFile(); // Ensure header changes go through
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+ }
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+
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public synchronized void deleteChunk(int j1) {
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backup();
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int k = offsets[j1];
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--
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2.22.0
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