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Paper-Old/patches/server/0407-Fix-Longstanding-Broken-behavior-of-PlayerJoinEvent.patch
2021-11-30 17:31:13 -08:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 19 Apr 2020 00:05:46 -0400
Subject: [PATCH] Fix Longstanding Broken behavior of PlayerJoinEvent
For years, plugin developers have had to delay many things they do
inside of the PlayerJoinEvent by 1 tick to make it actually work.
This all boiled down to 1 reason why: The event fired before the
player was fully ready and joined to the world!
Additionally, if that player logged out on a vehicle, the event
fired before the vehicle was even loaded, so that plugins had no
access to the vehicle during this event either.
This change finally fixes this issue, fully preparing the player
into the world as a fully ready entity, vehicle included.
There should be no plugins that break because of this change, but might
improve consistency with other plugins instead.
For example, if 2 plugins listens to this event, and the first one
teleported the player in the event, then the 2nd plugin actually
would be getting a valid player!
This was very non deterministic. This change will ensure every plugin
receives a deterministic result, and should no longer require 1 tick
delays anymore.
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 394c64e55b3346ccd1721894bfa5899344b38367..fa097f426792f69bfa8376d62ce9285c6a6a7c7f 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -1588,6 +1588,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
.printStackTrace();
return;
}
+ if (entity instanceof ServerPlayer && ((ServerPlayer) entity).supressTrackerForLogin) return; // Delay adding to tracker until after list packets
// Paper end
if (!(entity instanceof EnderDragonPart)) {
EntityType<?> entitytypes = entity.getType();
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
index cdb0eb8e21299ca70ed7ed5c1195d07f44e47838..6d59a813aa752b4233dbe1894cfc8273473c24e9 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -246,6 +246,7 @@ public class ServerPlayer extends Player {
public double maxHealthCache;
public boolean joining = true;
public boolean sentListPacket = false;
+ public boolean supressTrackerForLogin = false; // Paper
public Integer clientViewDistance;
// CraftBukkit end
public PlayerNaturallySpawnCreaturesEvent playerNaturallySpawnedEvent; // Paper
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 734f74e4ef178ae4b887bccdd571d9b269b29abe..0a097f5bd7ce5aab3f4fba111d6dfb3d16c229c9 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -276,6 +276,12 @@ public abstract class PlayerList {
this.playersByUUID.put(player.getUUID(), player);
// this.broadcastAll(new PacketPlayOutPlayerInfo(PacketPlayOutPlayerInfo.EnumPlayerInfoAction.ADD_PLAYER, new EntityPlayer[]{entityplayer})); // CraftBukkit - replaced with loop below
+ // Paper start - correctly register player BEFORE PlayerJoinEvent, so the entity is valid and doesn't require tick delay hacks
+ player.supressTrackerForLogin = true;
+ worldserver1.addNewPlayer(player);
+ this.server.getCustomBossEvents().onPlayerConnect(player); // see commented out section below worldserver.addPlayerJoin(entityplayer);
+ mountSavedVehicle(player, worldserver1, nbttagcompound);
+ // Paper end
// CraftBukkit start
CraftPlayer bukkitPlayer = player.getBukkitEntity();
@@ -316,6 +322,8 @@ public abstract class PlayerList {
player.connection.send(new ClientboundPlayerInfoPacket(ClientboundPlayerInfoPacket.Action.ADD_PLAYER, new ServerPlayer[]{entityplayer1}));
}
player.sentListPacket = true;
+ player.supressTrackerForLogin = false; // Paper
+ ((ServerLevel)player.level).getChunkSource().chunkMap.addEntity(player); // Paper - track entity now
// CraftBukkit end
player.connection.send(new ClientboundSetEntityDataPacket(player.getId(), player.getEntityData(), true)); // CraftBukkit - BungeeCord#2321, send complete data to self on spawn
@@ -341,6 +349,11 @@ public abstract class PlayerList {
playerconnection.send(new ClientboundUpdateMobEffectPacket(player.getId(), mobeffect));
}
+ // Paper start - move vehicle into method so it can be called above - short circuit around that code
+ onPlayerJoinFinish(player, worldserver1, s1);
+ }
+ private void mountSavedVehicle(ServerPlayer player, ServerLevel worldserver1, CompoundTag nbttagcompound) {
+ // Paper end
if (nbttagcompound != null && nbttagcompound.contains("RootVehicle", 10)) {
CompoundTag nbttagcompound1 = nbttagcompound.getCompound("RootVehicle");
// CraftBukkit start
@@ -389,6 +402,10 @@ public abstract class PlayerList {
}
}
+ // Paper start
+ }
+ public void onPlayerJoinFinish(ServerPlayer player, ServerLevel worldserver1, String s1) {
+ // Paper end
player.initInventoryMenu();
// CraftBukkit - Moved from above, added world
// Paper start - Add to collideRule team if needed
@@ -398,6 +415,7 @@ public abstract class PlayerList {
scoreboard.addPlayerToTeam(player.getScoreboardName(), collideRuleTeam);
}
// Paper end
+ // CraftBukkit - Moved from above, added world
PlayerList.LOGGER.info("{}[{}] logged in with entity id {} at ([{}]{}, {}, {})", player.getName().getString(), s1, player.getId(), worldserver1.serverLevelData.getLevelName(), player.getX(), player.getY(), player.getZ());
}