719daa8bbf
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing CraftBukkit Changes: 4ed5af5e SPIGOT-6956: Reduce differences caused by setKeepSpawnInMemory(false) 21fe78aa SPIGOT-6957: Bad default value for WorldCreator#generatorSettings ce373be6 PR-1022: Fix get HighestBlockAt in chunk snapshot
43 Zeilen
2.6 KiB
Diff
43 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 2 Nov 2018 23:11:51 -0400
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Subject: [PATCH] Optimize World Time Updates
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Splits time updates into incremental updates as well as does
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the updates per world, so that we can re-use the same packet
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object for every player unless they have per-player time enabled.
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index e2150c3a7cb7898adda6e53d9aeed8698d819a30..e8d88e47247afd3f0b4fee61260b0b8baa007d9e 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -1423,12 +1423,24 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
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// Send time updates to everyone, it will get the right time from the world the player is in.
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- if (this.tickCount % 20 == 0) {
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- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
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- ServerPlayer entityplayer = (ServerPlayer) this.getPlayerList().players.get(i);
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- entityplayer.connection.send(new ClientboundSetTimePacket(entityplayer.level.getGameTime(), entityplayer.getPlayerTime(), entityplayer.level.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT))); // Add support for per player time
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+ // Paper start - optimize time updates
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+ for (final ServerLevel world : this.getAllLevels()) {
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+ final boolean doDaylight = world.getGameRules().getBoolean(GameRules.RULE_DAYLIGHT);
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+ final long dayTime = world.getDayTime();
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+ long worldTime = world.getGameTime();
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+ final ClientboundSetTimePacket worldPacket = new ClientboundSetTimePacket(worldTime, dayTime, doDaylight);
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+ for (Player entityhuman : world.players()) {
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+ if (!(entityhuman instanceof ServerPlayer) || (tickCount + entityhuman.getId()) % 20 != 0) {
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+ continue;
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+ }
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+ ServerPlayer entityplayer = (ServerPlayer) entityhuman;
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+ long playerTime = entityplayer.getPlayerTime();
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+ ClientboundSetTimePacket packet = (playerTime == dayTime) ? worldPacket :
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+ new ClientboundSetTimePacket(worldTime, playerTime, doDaylight);
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+ entityplayer.connection.send(packet); // Add support for per player time
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}
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}
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+ // Paper end
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MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
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while (iterator.hasNext()) {
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