2e99e5e677
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: af88996a SPIGOT-6890: Add repair cost amount in AnvilInventory bc7bd363 PR-716: Fix scheduler javadocs (previously, the <b> tag broke the rendering) 6db1ab70 Improve item cooldown JavaDocs CraftBukkit Changes: 13670b44 SPIGOT-6890: Add repair cost amount in AnvilInventory 0d109e86 PR-999: Prevent non-item cooldowns
90 Zeilen
2.6 KiB
Diff
90 Zeilen
2.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <jahnke.nassim@gmail.com>
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Date: Tue, 25 Aug 2020 13:45:15 +0200
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Subject: [PATCH] Add PlayerItemCooldownEvent
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diff --git a/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..58d18f05af13d836ddc62fcd30befcb06f07c57c
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--- /dev/null
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+++ b/src/main/java/io/papermc/paper/event/player/PlayerItemCooldownEvent.java
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@@ -0,0 +1,77 @@
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+package io.papermc.paper.event.player;
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+
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+import com.google.common.base.Preconditions;
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+import org.bukkit.Material;
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.Cancellable;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.jetbrains.annotations.NotNull;
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+
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+/**
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+ * Fired when a player receives an item cooldown.
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+ */
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+public class PlayerItemCooldownEvent extends PlayerEvent implements Cancellable {
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+ private static final HandlerList handlers = new HandlerList();
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+ @NotNull
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+ private final Material type;
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+ private boolean cancelled;
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+ private int cooldown;
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+
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+ public PlayerItemCooldownEvent(@NotNull Player player, @NotNull Material type, int cooldown) {
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+ super(player);
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+ this.type = type;
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+ this.cooldown = cooldown;
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+ }
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+
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+ /**
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+ * Get the material affected by the cooldown.
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+ *
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+ * @return material affected by the cooldown
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+ */
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+ @NotNull
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+ public Material getType() {
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+ return type;
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+ }
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+
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+ /**
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+ * Gets the cooldown in ticks.
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+ *
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+ * @return cooldown in ticks
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+ */
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+ public int getCooldown() {
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+ return cooldown;
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+ }
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+
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+ /**
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+ * Sets the cooldown of the material in ticks.
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+ * Setting the cooldown to 0 results in removing an already existing cooldown for the material.
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+ *
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+ * @param cooldown cooldown in ticks, has to be a positive number
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+ */
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+ public void setCooldown(int cooldown) {
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+ Preconditions.checkArgument(cooldown >= 0, "The cooldown has to be equal to or greater than 0!");
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+ this.cooldown = cooldown;
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+ }
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+
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+ @Override
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+ public boolean isCancelled() {
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+ return cancelled;
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+ }
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+
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+ @Override
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+ public void setCancelled(boolean cancel) {
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+ this.cancelled = cancel;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return handlers;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return handlers;
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+ }
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+}
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