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Paper-Old/patches/api/0165-Add-more-Zombie-API.patch
2022-06-07 19:20:30 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Sun, 7 Oct 2018 04:29:51 -0500
Subject: [PATCH] Add more Zombie API
diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
index a5b20b0454af5ea78e2bb7f16a56c38670c84efb..1217576e6f08abf0175ab800cfca058d5deda116 100644
--- a/src/main/java/org/bukkit/entity/Zombie.java
+++ b/src/main/java/org/bukkit/entity/Zombie.java
@@ -90,4 +90,55 @@ public interface Zombie extends Monster, Ageable {
* @param time new conversion time
*/
void setConversionTime(int time);
+ // Paper start
+ /**
+ * Check if zombie is drowning
+ *
+ * @return True if zombie conversion process has begun
+ */
+ boolean isDrowning();
+
+ /**
+ * Make zombie start drowning
+ *
+ * @param drownedConversionTime Amount of time until zombie converts from drowning
+ *
+ * @deprecated See {@link #setConversionTime(int)}
+ */
+ @Deprecated
+ void startDrowning(int drownedConversionTime);
+
+ /**
+ * Stop a zombie from starting the drowning conversion process
+ */
+ void stopDrowning();
+
+ /**
+ * Set if zombie has its arms raised
+ *
+ * @param raised True to raise arms
+ */
+ void setArmsRaised(boolean raised);
+
+ /**
+ * Check if zombie has arms raised
+ *
+ * @return True if arms are raised
+ */
+ boolean isArmsRaised();
+
+ /**
+ * Check if this zombie will burn in the sunlight
+ *
+ * @return True if zombie will burn in sunlight
+ */
+ boolean shouldBurnInDay();
+
+ /**
+ * Set if this zombie should burn in the sunlight
+ *
+ * @param shouldBurnInDay True to burn in sunlight
+ */
+ void setShouldBurnInDay(boolean shouldBurnInDay);
+ // Paper end
}