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Paper-Old/Spigot-Server-Patches/0273-PlayerReadyArrowEvent.patch
Aikar 459987d69f
More improvements to activation range, improve turtles
improved the water code so that immunity wont trigger if the entity
has the water pathfinder system active, so this improves support
for all entities that know how to behave in water.

Merged 2 EAR patches together, and removed an MCUtil method that
doesnt have a purpose anymore
2018-10-04 23:18:46 -04:00

80 Zeilen
3.6 KiB
Diff

From c49c00d50f048309923a635b82d67ab84c7a4723 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 18 Jun 2018 01:12:53 -0400
Subject: [PATCH] PlayerReadyArrowEvent
Called when a player is firing a bow and the server is choosing an arrow to use.
Plugins can skip selection of certain arrows and control which is used.
diff --git a/src/main/java/net/minecraft/server/ItemBow.java b/src/main/java/net/minecraft/server/ItemBow.java
index 152b179ce1..797e9ecf11 100644
--- a/src/main/java/net/minecraft/server/ItemBow.java
+++ b/src/main/java/net/minecraft/server/ItemBow.java
@@ -1,5 +1,6 @@
package net.minecraft.server;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit
public class ItemBow extends Item {
@@ -18,16 +19,16 @@ public class ItemBow extends Item {
// CraftBukkit end
}
- private ItemStack a(EntityHuman entityhuman) {
- if (this.e_(entityhuman.b(EnumHand.OFF_HAND))) {
+ private ItemStack a(EntityHuman entityhuman, ItemStack bow) { // Paper
+ if (this.e_(entityhuman, bow, entityhuman.b(EnumHand.OFF_HAND))) { // Paper
return entityhuman.b(EnumHand.OFF_HAND);
- } else if (this.e_(entityhuman.b(EnumHand.MAIN_HAND))) {
+ } else if (this.e_(entityhuman, bow, entityhuman.b(EnumHand.MAIN_HAND))) {
return entityhuman.b(EnumHand.MAIN_HAND);
} else {
for (int i = 0; i < entityhuman.inventory.getSize(); ++i) {
ItemStack itemstack = entityhuman.inventory.getItem(i);
- if (this.e_(itemstack)) {
+ if (this.e_(entityhuman, bow, itemstack)) {
return itemstack;
}
}
@@ -36,15 +37,23 @@ public class ItemBow extends Item {
}
}
- protected boolean e_(ItemStack itemstack) {
- return itemstack.getItem() instanceof ItemArrow;
+ // Paper start
+ protected boolean e_(EntityHuman player, ItemStack bow, ItemStack itemstack) {
+ return itemstack.getItem() instanceof ItemArrow && (
+ !(player instanceof EntityPlayer) ||
+ new com.destroystokyo.paper.event.player.PlayerReadyArrowEvent(
+ ((EntityPlayer) player).getBukkitEntity(),
+ CraftItemStack.asCraftMirror(bow),
+ CraftItemStack.asCraftMirror(itemstack)
+ ).callEvent());
+ // Paper end
}
public void a(ItemStack itemstack, World world, EntityLiving entityliving, int i) {
if (entityliving instanceof EntityHuman) {
EntityHuman entityhuman = (EntityHuman) entityliving;
boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_INFINITE, itemstack) > 0;
- ItemStack itemstack1 = this.a(entityhuman);
+ ItemStack itemstack1 = this.a(entityhuman, itemstack); // Paper
if (!itemstack1.isEmpty() || flag) {
if (itemstack1.isEmpty()) {
@@ -148,7 +157,7 @@ public class ItemBow extends Item {
public InteractionResultWrapper<ItemStack> a(World world, EntityHuman entityhuman, EnumHand enumhand) {
ItemStack itemstack = entityhuman.b(enumhand);
- boolean flag = !this.a(entityhuman).isEmpty();
+ boolean flag = !this.a(entityhuman, itemstack).isEmpty(); // Paper
if (!entityhuman.abilities.canInstantlyBuild && !flag) {
return flag ? new InteractionResultWrapper(EnumInteractionResult.PASS, itemstack) : new InteractionResultWrapper(EnumInteractionResult.FAIL, itemstack);
--
2.19.0