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Paper-Old/patches/server/0151-Fix-this-stupid-bullshit.patch
Spottedleaf 01a13871de
Rewrite chunk system (#8177)
Patch documentation to come

Issues with the old system that are fixed now:
- World generation does not scale with cpu cores effectively.
- Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps.
- Unreliable prioritisation of chunk gen/load calls that block the main thread.
- Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved.
- Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal.
- Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles.

The above list is not complete. The patch documentation will complete it.

New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil.

Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft.

The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 01:02:51 -07:00

53 Zeilen
2.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Kyle Wood <kyle@denwav.dev>
Date: Sun, 6 Aug 2017 17:17:53 -0500
Subject: [PATCH] Fix this stupid bullshit
Disable the 15 second sleep when the server jar hasn't been rebuilt within a period of time.
modified in order to prevent merge conflicts when Spigot changes/disables the warning,
and to provide some level of hint without being disruptive.
diff --git a/src/main/java/net/minecraft/server/Bootstrap.java b/src/main/java/net/minecraft/server/Bootstrap.java
index e359919de57f97d18667df1b2f1bf54a19a49c2f..c5822637e48fad4ca4e8cf210431b5eafbf5abb1 100644
--- a/src/main/java/net/minecraft/server/Bootstrap.java
+++ b/src/main/java/net/minecraft/server/Bootstrap.java
@@ -46,7 +46,7 @@ public class Bootstrap {
public static void bootStrap() {
if (!Bootstrap.isBootstrapped) {
// CraftBukkit start
- String name = Bootstrap.class.getSimpleName();
+ /*String name = Bootstrap.class.getSimpleName(); // Paper
switch (name) {
case "DispenserRegistry":
break;
@@ -60,7 +60,7 @@ public class Bootstrap {
System.err.println("*** WARNING: This server jar is unsupported, use at your own risk. ***");
System.err.println("**********************************************************************");
break;
- }
+ }*/ // Paper
// CraftBukkit end
Bootstrap.isBootstrapped = true;
if (Registry.REGISTRY.keySet().isEmpty()) {
diff --git a/src/main/java/org/bukkit/craftbukkit/Main.java b/src/main/java/org/bukkit/craftbukkit/Main.java
index 5cae8fdd1ad63f49580d69a8c337ae22c0923c5c..d7d2618bed5188c6e6cc4db6669f3842d0bfff0c 100644
--- a/src/main/java/org/bukkit/craftbukkit/Main.java
+++ b/src/main/java/org/bukkit/craftbukkit/Main.java
@@ -241,10 +241,12 @@ public class Main {
Calendar deadline = Calendar.getInstance();
deadline.add(Calendar.DAY_OF_YEAR, -28);
if (buildDate.before(deadline.getTime())) {
- System.err.println("*** Error, this build is outdated ***");
+ // Paper start - This is some stupid bullshit
+ System.err.println("*** Warning, you've not updated in a while! ***");
System.err.println("*** Please download a new build as per instructions from https://papermc.io/downloads ***"); // Paper
- System.err.println("*** Server will start in 20 seconds ***");
- Thread.sleep(TimeUnit.SECONDS.toMillis(20));
+ //System.err.println("*** Server will start in 20 seconds ***");
+ //Thread.sleep(TimeUnit.SECONDS.toMillis(20));
+ // Paper End
}
}