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Paper-Old/Spigot-Server-Patches/0512-Ensure-Entity-AABB-s-are-never-invalid.patch
Shane Freeder 298c9022b0 Updated Upstream (Bukkit/CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
ccb9614e #548: LivingEntity - add methods for getting/setting invisibility

CraftBukkit Changes:
f8d4da08 #743: LivingEntity - add methods for getting/setting invisibility

Spigot Changes:
17d78dbd Rebuild patches
2020-09-19 12:29:53 +01:00

41 Zeilen
2.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:12:46 -0400
Subject: [PATCH] Ensure Entity AABB's are never invalid
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index 00206668dfdae7195f3c1ad3447ac7d9e529564d..dcc950b89fcbb8f7f6abe56c06cdedf5367e37ca 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -389,7 +389,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
public void setPosition(double d0, double d1, double d2) {
this.setPositionRaw(d0, d1, d2);
- this.a(this.size.a(d0, d1, d2));
+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
}
@@ -2896,6 +2896,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
return new AxisAlignedBB(vec3d, vec3d1);
}
+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
public void a(AxisAlignedBB axisalignedbb) {
// CraftBukkit start - block invalid bounding boxes
double minX = axisalignedbb.minX,
@@ -3334,6 +3335,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
}
public void setPositionRaw(double d0, double d1, double d2) {
+ // Paper start - never allow AABB to become desynced from position
+ // hanging has its own special logic
+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
+ this.setBoundingBox(this.size.a(d0, d1, d2));
+ }
+ // Paper end
if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
this.loc = new Vec3D(d0, d1, d2);
int i = MathHelper.floor(d0);