298c9022b0
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
Bukkit Changes:
ccb9614e #548: LivingEntity - add methods for getting/setting invisibility
CraftBukkit Changes:
f8d4da08
#743: LivingEntity - add methods for getting/setting invisibility
Spigot Changes:
17d78dbd Rebuild patches
41 Zeilen
2.0 KiB
Diff
41 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 10 May 2020 22:12:46 -0400
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Subject: [PATCH] Ensure Entity AABB's are never invalid
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diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
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index 00206668dfdae7195f3c1ad3447ac7d9e529564d..dcc950b89fcbb8f7f6abe56c06cdedf5367e37ca 100644
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--- a/src/main/java/net/minecraft/server/Entity.java
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+++ b/src/main/java/net/minecraft/server/Entity.java
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@@ -389,7 +389,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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public void setPosition(double d0, double d1, double d2) {
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this.setPositionRaw(d0, d1, d2);
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- this.a(this.size.a(d0, d1, d2));
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+ //this.a(this.size.a(d0, d1, d2)); // Paper - move into setPositionRaw
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if (valid) ((WorldServer) world).chunkCheck(this); // CraftBukkit
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}
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@@ -2896,6 +2896,7 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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return new AxisAlignedBB(vec3d, vec3d1);
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}
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+ public final void setBoundingBox(AxisAlignedBB axisalignedbb) { a(axisalignedbb); } // Paper - OBFHELPER
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public void a(AxisAlignedBB axisalignedbb) {
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// CraftBukkit start - block invalid bounding boxes
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double minX = axisalignedbb.minX,
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@@ -3334,6 +3335,12 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke
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}
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public void setPositionRaw(double d0, double d1, double d2) {
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+ // Paper start - never allow AABB to become desynced from position
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+ // hanging has its own special logic
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+ if (!(this instanceof EntityHanging) && (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2)) {
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+ this.setBoundingBox(this.size.a(d0, d1, d2));
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+ }
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+ // Paper end
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if (this.loc.x != d0 || this.loc.y != d1 || this.loc.z != d2) {
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this.loc = new Vec3D(d0, d1, d2);
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int i = MathHelper.floor(d0);
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