a0b8b886c8
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing
CraftBukkit Changes:
d5a72960
SPIGOT-6063: ConsoleSender sending extra lines in Java 13+
Spigot Changes:
2740d5ae Rebuild patches
43 Zeilen
2.1 KiB
Diff
43 Zeilen
2.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 8 Apr 2020 21:24:05 -0400
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Subject: [PATCH] Increase Light Queue Size
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Wiz mentioned that large WorldEdit operations cause light to run on
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main thread. The queue was small, set to 5.. this bumps it to 20
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but makes it configurable per-world.
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The main risk of increasing this higher is during shutdown, some
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queued light updates may be lost because mojang did not flush the
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light engine on shutdown...
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The queue size only puts a cap on max loss, doesn't solve that problem.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 6c80906d0cf3594a30aa201793a16a29ffeb1fcb..82ff9cc4ae84ca120f7b0c4bd14c55d1a4280358 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -606,4 +606,9 @@ public class PaperWorldConfig {
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private void zombieVillagerInfectionChance() {
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zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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}
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+
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+ public int lightQueueSize = 20;
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+ private void lightQueueSize() {
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+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index b92daeb1568f562a0910915ffbfadae9e25be0e2..0675765b88a7312bad3bcf3160dd3f386d531d19 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -660,7 +660,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.executeModerately();
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// CraftBukkit end
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worldloadlistener.b();
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- chunkproviderserver.getLightEngine().a(5);
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+ chunkproviderserver.getLightEngine().a(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
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this.bb();
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// CraftBukkit start
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