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Paper-Old/patches/server/0488-Remove-ProjectileHitEvent-call-when-fireballs-dead.patch

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 16 Jan 2021 14:30:12 -0500
Subject: [PATCH] Remove ProjectileHitEvent call when fireballs dead
The duplicate ProjectileHitEvent in EntityFireball was removed. The
event was always called before the duplicate call.
diff --git a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
index b5a46c2c8e7e139a1b5cdad69459a37d4448efb1..a81d6a52674ddf7f818a7665cccd21dd8ea86cbe 100644
--- a/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/AbstractHurtingProjectile.java
@@ -92,7 +92,7 @@ public abstract class AbstractHurtingProjectile extends Projectile {
// CraftBukkit start - Fire ProjectileHitEvent
if (this.isRemoved()) {
- CraftEventFactory.callProjectileHitEvent(this, movingobjectposition);
+ // CraftEventFactory.callProjectileHitEvent(this, movingobjectposition); // Paper - this is an undesired duplicate event
}
// CraftBukkit end
}