96d5e6ca48
Currently includes generated key holder classes for types used in the Registry Modification API
99 Zeilen
3.5 KiB
Diff
99 Zeilen
3.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jedediah Smith <jedediah@silencegreys.com>
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Date: Sat, 2 Apr 2016 05:08:36 -0400
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Subject: [PATCH] Add PlayerUseUnknownEntityEvent
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Adds the PlayerUseUnknownEntityEvent to be used by plugins dealing with
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virtual entities/entities that are not actually known to the server.
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Co-authored-by: Nassim Jahnke <nassim@njahnke.dev>
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diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..a7228e248e3d8eb2e9f011dfe2c7dd9f3f48000f
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--- /dev/null
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+++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerUseUnknownEntityEvent.java
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@@ -0,0 +1,82 @@
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+package com.destroystokyo.paper.event.player;
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+
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+import org.bukkit.entity.Player;
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+import org.bukkit.event.HandlerList;
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+import org.bukkit.event.player.PlayerEvent;
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+import org.bukkit.inventory.EquipmentSlot;
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+import org.bukkit.util.Vector;
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+import org.jetbrains.annotations.NotNull;
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+import org.jetbrains.annotations.Nullable;
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+
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+/**
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+ * Represents an event that is called when a player right-clicks an unknown entity.
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+ * Useful for plugins dealing with virtual entities (entities that don't actually spawned on the server).
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+ * <br>
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+ * This event may be called multiple times per interaction with different interaction hands
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+ * and with or without the clicked position.
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+ */
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+public class PlayerUseUnknownEntityEvent extends PlayerEvent {
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+
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+ private static final HandlerList HANDLERS = new HandlerList();
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+ private final int entityId;
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+ private final boolean attack;
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+ private final @NotNull EquipmentSlot hand;
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+ private final @Nullable Vector clickedPosition;
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+
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+ public PlayerUseUnknownEntityEvent(@NotNull Player who, int entityId, boolean attack, @NotNull EquipmentSlot hand, @Nullable Vector clickedPosition) {
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+ super(who);
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+ this.entityId = entityId;
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+ this.attack = attack;
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+ this.hand = hand;
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+ this.clickedPosition = clickedPosition;
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+ }
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+
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+ /**
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+ * Returns the entity id of the unknown entity that was interacted with.
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+ *
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+ * @return the entity id of the entity that was interacted with
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+ */
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+ public int getEntityId() {
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+ return this.entityId;
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+ }
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+
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+ /**
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+ * Returns whether the interaction was an attack.
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+ *
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+ * @return true if the player is attacking the entity, false if the player is interacting with the entity
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+ */
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+ public boolean isAttack() {
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+ return this.attack;
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+ }
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+
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+ /**
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+ * Returns the hand used to perform this interaction.
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+ *
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+ * @return the hand used to interact
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+ */
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+ public @NotNull EquipmentSlot getHand() {
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+ return this.hand;
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+ }
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+
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+ /**
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+ * Returns the position relative to the entity that was clicked, or null if not available.
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+ * See {@link org.bukkit.event.player.PlayerInteractAtEntityEvent} for more details.
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+ *
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+ * @return the position relative to the entity that was clicked, or null if not available
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+ * @see org.bukkit.event.player.PlayerInteractAtEntityEvent
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+ */
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+ public @Nullable Vector getClickedRelativePosition() {
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+ return this.clickedPosition != null ? this.clickedPosition.clone() : null;
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+ }
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+
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+ @NotNull
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+ @Override
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+ public HandlerList getHandlers() {
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+ return HANDLERS;
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+ }
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+
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+ @NotNull
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+ public static HandlerList getHandlerList() {
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+ return HANDLERS;
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+ }
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+}
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