0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
34 Zeilen
2.0 KiB
Diff
34 Zeilen
2.0 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Jake Potrebic <jake.m.potrebic@gmail.com>
|
|
Date: Sun, 9 Apr 2023 21:11:58 -0700
|
|
Subject: [PATCH] Fix a couple of upstream bed issues
|
|
|
|
Upstream incorrectly skipped explosion logic if
|
|
the bed was occupied and added a "feature" where
|
|
if you set your spawn in a respawn anchor world
|
|
but then replaced it with a bed, you could respawn
|
|
at the bed in that world.
|
|
|
|
diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
|
|
index 69839965926c511b6396a0041b6e7295ebf5209b..d40500f9a807cab0b2fb6fa9032f33f4fb74c895 100644
|
|
--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
|
|
+++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
|
|
@@ -99,6 +99,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
|
|
world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
|
|
return InteractionResult.SUCCESS;
|
|
} else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
|
|
+ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
|
|
if (!this.kickVillagerOutOfBed(world, pos)) {
|
|
player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
|
|
}
|
|
@@ -156,8 +157,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
|
|
// CraftBukkit end
|
|
|
|
public static boolean canSetSpawn(Level world) {
|
|
- // CraftBukkit - moved world and biome check into EntityHuman
|
|
- return true || world.dimensionType().bedWorks();
|
|
+ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
|
|
}
|
|
|
|
private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {
|