Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0578-Added-PlayerDeepSleepEvent.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

23 Zeilen
1.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Wed, 21 Apr 2021 15:58:19 -0700
Subject: [PATCH] Added PlayerDeepSleepEvent
diff --git a/src/main/java/net/minecraft/world/entity/player/Player.java b/src/main/java/net/minecraft/world/entity/player/Player.java
index 6c498338d3918afb4f7ad5bac013f6dbb43594c2..0d65e04efacef0bef245e6b5b21e430d90696c5d 100644
--- a/src/main/java/net/minecraft/world/entity/player/Player.java
+++ b/src/main/java/net/minecraft/world/entity/player/Player.java
@@ -253,6 +253,11 @@ public abstract class Player extends LivingEntity {
if (this.isSleeping()) {
++this.sleepCounter;
+ // Paper start
+ if (this.sleepCounter == 100) {
+ if (!new io.papermc.paper.event.player.PlayerDeepSleepEvent((org.bukkit.entity.Player) getBukkitEntity()).callEvent()) { this.sleepCounter = Integer.MIN_VALUE; }
+ }
+ // Paper end
if (this.sleepCounter > 100) {
this.sleepCounter = 100;
}