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Paper-Old/patches/server/0340-Fix-items-not-falling-correctly.patch
Nassim Jahnke 928bcc8d3a
Updated Upstream (Bukkit/CraftBukkit) (#8430)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
09943450 Update SnakeYAML version
5515734f SPIGOT-7162: Incorrect description for Entity#getVehicle javadoc
6f82b381 PR-788: Add getHand() to all relevant events

CraftBukkit Changes:
aaf484f6f SPIGOT-7163: CraftMerchantRecipe doesn't copy demand and specialPrice from BukkitMerchantRecipe
5329dd6fd PR-1107: Add getHand() to all relevant events
93061706e SPIGOT-7045: Ocelots never spawn with babies with spawn reason OCELOT_BABY
2022-10-02 09:56:36 +02:00

43 Zeilen
2.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly
Since 1.14, Mojang has added an optimization which skips checking if
an item should fall every fourth tick.
However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.
This patch resolves the conflict by offsetting checking Spigot's entity
activation range check from an item's move method.
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
index 95dc82a0a9bd8a3fa9c704696e7b3dc48bf4d6a0..ebcf58fe51d1fd0cb8a0f5a84cdd349f29c9442e 100644
--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
@@ -142,7 +142,7 @@ public class ItemEntity extends Entity {
}
}
- if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
+ if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) { // Paper - Diff on change
this.move(MoverType.SELF, this.getDeltaMovement());
float f1 = 0.98F;
diff --git a/src/main/java/org/spigotmc/ActivationRange.java b/src/main/java/org/spigotmc/ActivationRange.java
index e2dfc4d9a16a738dd0fe91838603e1d4370afa56..2861c585710eaa00541ff417a29f1f6a2fb5b46a 100644
--- a/src/main/java/org/spigotmc/ActivationRange.java
+++ b/src/main/java/org/spigotmc/ActivationRange.java
@@ -257,7 +257,7 @@ public class ActivationRange
isActive = true;
}
// Add a little performance juice to active entities. Skip 1/4 if not immune.
- } else if ( !entity.defaultActivationState && entity.tickCount % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) )
+ } else if ( !entity.defaultActivationState && entity.tickCount + entity.getId() + 1 % 4 == 0 && !ActivationRange.checkEntityImmunities( entity ) ) // Paper - Ensure checking item movement is offset from Spigot's entity activation range check
{
isActive = false;
}