Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/Spigot-Server-Patches/0353-Fire-BlockPistonRetractEvent-for-all-empty-pistons.patch
Shane Freeder 0708fa363b
Updated Upstream (CraftBukkit/Spigot)
Upstream has released updates that appears to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
eb2e6578 SPIGOT-5116: Fix concurrent modification exception inside ChunkMapDistance
989f9b3d SPIGOT-4849: Fix server crash when accessing chunks during chunk load/unload/populate events
f554183c SPIGOT-5171: Don't fire PlayerTeleportEvent if not actually moving
2349feb8 SPIGOT-5163: Cancelling PlayerBucketFillEvent visually removes the targeted block

Spigot Changes:
9a643a6a Remove DataWatcher Locking
2019-07-16 23:09:32 +01:00

51 Zeilen
2.6 KiB
Diff

From 2c7c3abd9de974a09f80ff02c140fa615a8ccdf0 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach@zachbr.io>
Date: Thu, 31 Jan 2019 16:33:36 -0500
Subject: [PATCH] Fire BlockPistonRetractEvent for all empty pistons
There is an explicit check in the handling code for empty pistons that
prevents sticky pistons from firing the event. However when we look back
at the history we see that this check was originally added so that ONLY
sticky pistons would fire the retract event. I'm not sure why.
https://hub.spigotmc.org/stash/projects/SPIGOT/repos/craftbukkit/commits/1092acbddf07edfa4100bc6824504ac75088e913
Over the course of several updates, the meaning of that field appears to
have changed from "is NOT sticky" to "is sticky". So now its having the
opposite effect. Only normal pistons fire the retraction event. And like
all things in CB, it's just been carried around since.
If we are to believe the history, the correct fix for this issue is to
flip it so it only fires for sticky pistons, but that puts us in a
bind. It's already firing for non-sticky pistons, changing it now would
likely result in breakage. Furthermore, there is little documentation as
to WHY that was ever intended to be the case.
Instead we opt to remove the check entirely so that the event fires for
all piston types.
diff --git a/src/main/java/net/minecraft/server/BlockPiston.java b/src/main/java/net/minecraft/server/BlockPiston.java
index b41750f22..d548b27b8 100644
--- a/src/main/java/net/minecraft/server/BlockPiston.java
+++ b/src/main/java/net/minecraft/server/BlockPiston.java
@@ -121,7 +121,7 @@ public class BlockPiston extends BlockDirectional {
}
// CraftBukkit start
- if (!this.sticky) {
+ //if (!this.sticky) { // Paper - Prevents empty sticky pistons from firing retract - history behind is odd
org.bukkit.block.Block block = world.getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
BlockPistonRetractEvent event = new BlockPistonRetractEvent(block, ImmutableList.<org.bukkit.block.Block>of(), CraftBlock.notchToBlockFace(enumdirection));
world.getServer().getPluginManager().callEvent(event);
@@ -129,7 +129,7 @@ public class BlockPiston extends BlockDirectional {
if (event.isCancelled()) {
return;
}
- }
+ //} // Paper
// PAIL: checkME - what happened to setTypeAndData?
// CraftBukkit end
world.playBlockAction(blockposition, this, b0, enumdirection.a());
--
2.22.0