094bb03a37
- Lots of itemstack cloning removed. Only clone if the item is actually moved - Return true when a plugin cancels inventory move item event instead of false, as false causes pulls to cycle through all items. However, pushes do not exhibit the same behavior, so this is not something plugins could of been relying on. - Add option (Default on) to cooldown hoppers when they fail to move an item due to full inventory - Skip subsequent InventoryMoveItemEvents if a plugin does not use the item after first event fire for an iteration
69 Zeilen
3.1 KiB
Diff
69 Zeilen
3.1 KiB
Diff
From 6fd4e6faec7bd63098f83384d6edec0341a85050 Mon Sep 17 00:00:00 2001
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From: willies952002 <admin@domnian.com>
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Date: Fri, 5 May 2017 18:59:22 -0400
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Subject: [PATCH] Allow Changing of Player Sample in ServerListPingEvent
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diff --git a/src/main/java/net/minecraft/server/PacketStatusListener.java b/src/main/java/net/minecraft/server/PacketStatusListener.java
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index 313bb0007..45d6984f7 100644
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--- a/src/main/java/net/minecraft/server/PacketStatusListener.java
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+++ b/src/main/java/net/minecraft/server/PacketStatusListener.java
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@@ -5,6 +5,7 @@ import com.mojang.authlib.GameProfile;
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import io.netty.channel.ChannelFutureListener;
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import java.net.InetSocketAddress;
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import java.util.Iterator;
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+import java.util.UUID;
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import org.bukkit.craftbukkit.util.CraftIconCache;
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import org.bukkit.entity.Player;
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@@ -97,23 +98,44 @@ public class PacketStatusListener implements PacketStatusInListener {
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}
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}
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+ // Paper start
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+ java.util.List<String> sample = new java.util.ArrayList<>(players.length);
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+ for (Object player : players) {
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+ if (player != null) sample.add(((EntityPlayer) player).getName());
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+ }
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+ if (!sample.isEmpty()) {
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+ java.util.Collections.shuffle(sample);
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+ sample = sample.subList(0, Math.min(sample.size(), org.spigotmc.SpigotConfig.playerSample));
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+ }
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+ // Paper end
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+
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ServerListPingEvent event = new ServerListPingEvent();
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+ event.setSampleText(sample); // Paper
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this.minecraftServer.server.getPluginManager().callEvent(event);
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-
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java.util.List<GameProfile> profiles = new java.util.ArrayList<GameProfile>(players.length);
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+ // Paper start
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+ if (event.getSampleText() != sample) sample = event.getSampleText();
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+ sample.forEach(line -> profiles.add(new GameProfile(UUID.randomUUID(), line)));
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+ /*
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for (Object player : players) {
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if (player != null) {
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profiles.add(((EntityPlayer) player).getProfile());
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}
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}
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+ */
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+ // Paper end
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- ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), profiles.size());
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+ ServerPing.ServerPingPlayerSample playerSample = new ServerPing.ServerPingPlayerSample(event.getMaxPlayers(), minecraftServer.getPlayerList().getPlayerCount()); // Paper
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// Spigot Start
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+ // Paper start - Move up
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+ /*
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if ( !profiles.isEmpty() )
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{
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java.util.Collections.shuffle( profiles ); // This sucks, its inefficient but we have no simple way of doing it differently
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profiles = profiles.subList( 0, Math.min( profiles.size(), org.spigotmc.SpigotConfig.playerSample ) ); // Cap the sample to n (or less) displayed players, ie: Vanilla behaviour
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}
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+ */
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+ // Paper end
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// Spigot End
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playerSample.a(profiles.toArray(new GameProfile[profiles.size()]));
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--
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2.16.1
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