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Paper-Old/patches/api/0394-Add-Sneaking-API-for-Entities.patch
Bridge a774fbaca8
feat: Entity#teleportAsync method with TeleportFlags (#10371)
* feat: Entity#teleportAsync method with TeleportFlags

* use method-local class

---------

Co-authored-by: Jake Potrebic <jake.m.potrebic@gmail.com>
2024-04-06 13:38:37 -07:00

57 Zeilen
1.9 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: dawon <dawon@dawon.eu>
Date: Wed, 19 Oct 2022 23:36:42 +0200
Subject: [PATCH] Add Sneaking API for Entities
diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
index 8e2fa4dba0337a175acfee24fc59423ab4714977..2d6f7b2bf4cb23ef43a4dcbab2ecd2a7c7c2809c 100644
--- a/src/main/java/org/bukkit/entity/Entity.java
+++ b/src/main/java/org/bukkit/entity/Entity.java
@@ -819,6 +819,25 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
@NotNull
Pose getPose();
+ // Paper start
+ /**
+ * Returns if the entity is in sneak mode
+ *
+ * @return true if the entity is in sneak mode
+ */
+ boolean isSneaking();
+
+ /**
+ * Sets the sneak mode the entity.
+ * <p>
+ * Note: For most Entities this does not update Entity's pose
+ * and just makes its name tag less visible.
+ *
+ * @param sneak true if the entity should be sneaking
+ */
+ void setSneaking(boolean sneak);
+ // Paper end
+
/**
* Get the category of spawn to which this entity belongs.
*
diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
index e855cddf37c453ea3f8f0f4fc21dd2358258e28d..6afced1da637e4162972b0ff1f6c9cf42c256a02 100644
--- a/src/main/java/org/bukkit/entity/Player.java
+++ b/src/main/java/org/bukkit/entity/Player.java
@@ -417,6 +417,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*
* @return true if player is in sneak mode
*/
+ @Override // Paper
public boolean isSneaking();
/**
@@ -424,6 +425,7 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
*
* @param sneak true if player should appear sneaking
*/
+ @Override // Paper
public void setSneaking(boolean sneak);
/**