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Paper-Old/patches/server/0441-Reduce-blockpos-allocation-from-pathfinding.patch
Jake Potrebic 526795bacd
Update patches to handle vineflower decompiler (#10406)
* Update patches to handle vineflower decompiler

* update patches again to handle inlined simple lambdas

* update vf again and re-apply/rebuild patches

* update patches after removal of verify-merges flag

* fix compile issue

* remove maven local

* fix some issues

* address more issues

* fix collision patch

* use paperweight release

* more fixes

* update fineflower and fix patches again

* add missing comment descriptor

---------

Co-authored-by: Jason Penilla <11360596+jpenilla@users.noreply.github.com>
2024-04-12 12:14:06 -07:00

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1.7 KiB
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Sat, 25 Apr 2020 17:10:55 -0700
Subject: [PATCH] Reduce blockpos allocation from pathfinding
diff --git a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
index b125b9903454891e22a15a0a794d67be67fdb083..1cd7f0f1c7d62552e6609997c83f3df8dae13316 100644
--- a/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
+++ b/src/main/java/net/minecraft/world/level/pathfinder/WalkNodeEvaluator.java
@@ -483,7 +483,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
return BlockPathTypes.DANGER_FIRE;
}
- if (world.getFluidState(pos).is(FluidTags.WATER)) {
+ if (blockState.getFluidState().is(FluidTags.WATER)) { // Paper - Perf: Reduce blockpos allocation from pathfinding
return BlockPathTypes.WATER_BORDER;
}
@@ -516,7 +516,7 @@ public class WalkNodeEvaluator extends NodeEvaluator {
} else if (blockState.is(Blocks.COCOA)) {
return BlockPathTypes.COCOA;
} else if (!blockState.is(Blocks.WITHER_ROSE) && !blockState.is(Blocks.POINTED_DRIPSTONE)) {
- FluidState fluidState = world.getFluidState(pos);
+ FluidState fluidState = blockState.getFluidState(); // Paper - Perf: Reduce blockpos allocation from pathfinding
if (fluidState.is(FluidTags.LAVA)) {
return BlockPathTypes.LAVA;
} else if (isBurningBlock(blockState)) {