8f4cde24bd
On join we unconditionally add the player to the world they logged out in. If a plugin teleports a player during PlayerJoinEvent in a way that adds them to a world (cross-world teleport) we end up with one player in two places. To avoid this we check to see if the player has changed worlds or is already added to the world we have we skip adding them again. |
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jline | ||
net/minecraft/server | ||
org/bukkit/craftbukkit |