0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
22 Zeilen
1.3 KiB
Diff
22 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
|
|
Date: Fri, 19 Feb 2021 22:51:52 -0800
|
|
Subject: [PATCH] Oprimise map impl for tracked players
|
|
|
|
Reference2BooleanOpenHashMap is going to have
|
|
better lookups than HashMap.
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
index 290a231deb203eb46cb91eb23c28d8e9d49b0f34..b71be5e7e18f884cf35cc3a940c87e744e00f811 100644
|
|
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
|
|
@@ -1302,7 +1302,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
|
|
final Entity entity;
|
|
private final int range;
|
|
SectionPos lastSectionPos;
|
|
- public final Set<ServerPlayerConnection> seenBy = Sets.newIdentityHashSet();
|
|
+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - optimise map impl
|
|
|
|
public TrackedEntity(Entity entity, int i, int j, boolean flag) {
|
|
this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, j, flag, this::broadcast, this.seenBy); // CraftBukkit
|