0cdce89d59
If a playerdata doesn't contain a valid, loaded world, reset to the main world spawn point
22 Zeilen
1.3 KiB
Diff
22 Zeilen
1.3 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 18 Dec 2021 08:26:55 +0100
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Subject: [PATCH] Make water animal spawn height configurable
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diff --git a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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index 36c4f9a8d3b56dd28f6291cc6958b00364f7a394..cd2ce5bcb8c30e4657cd0e340d80544c7e805905 100644
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--- a/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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+++ b/src/main/java/net/minecraft/world/entity/animal/WaterAnimal.java
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@@ -78,6 +78,10 @@ public abstract class WaterAnimal extends PathfinderMob {
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public static boolean checkSurfaceWaterAnimalSpawnRules(EntityType<? extends WaterAnimal> type, LevelAccessor world, MobSpawnType reason, BlockPos pos, RandomSource random) {
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int i = world.getSeaLevel();
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int j = i - 13;
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+ // Paper start
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+ i = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.maximum.or(i);
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+ j = world.getMinecraftWorld().paperConfig().entities.spawning.wateranimalSpawnHeight.minimum.or(j);
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+ // Paper end
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return pos.getY() >= j && pos.getY() <= i && world.getFluidState(pos.below()).is(FluidTags.WATER) && world.getBlockState(pos.above()).is(Blocks.WATER);
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}
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}
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