459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
24 Zeilen
1.3 KiB
Diff
24 Zeilen
1.3 KiB
Diff
From 62a4cc869b3aab8adc3d982ba7ac0ab4307b1535 Mon Sep 17 00:00:00 2001
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From: Brokkonaut <hannos17@gmx.de>
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Date: Sat, 30 Jun 2018 05:45:39 +0200
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Subject: [PATCH] Improve ProjectileHitEvent to include the BlockFace where the
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projectile has hit
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diff --git a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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index 3c927fcb23..66b1293bf9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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+++ b/src/main/java/org/bukkit/craftbukkit/event/CraftEventFactory.java
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@@ -840,7 +840,7 @@ public class CraftEventFactory {
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hitBlock = entity.getBukkitEntity().getWorld().getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
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}
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- ProjectileHitEvent event = new ProjectileHitEvent((Projectile) entity.getBukkitEntity(), position.entity == null ? null : position.entity.getBukkitEntity(), hitBlock);
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+ ProjectileHitEvent event = new ProjectileHitEvent((Projectile) entity.getBukkitEntity(), position.entity == null ? null : position.entity.getBukkitEntity(), hitBlock, position.direction == null ? null : CraftBlock.notchToBlockFace(position.direction)); // Paper - add BlockFace parameter
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entity.world.getServer().getPluginManager().callEvent(event);
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return event;
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}
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--
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2.19.0
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