459987d69f
improved the water code so that immunity wont trigger if the entity has the water pathfinder system active, so this improves support for all entities that know how to behave in water. Merged 2 EAR patches together, and removed an MCUtil method that doesnt have a purpose anymore
32 Zeilen
1.3 KiB
Diff
32 Zeilen
1.3 KiB
Diff
From d10e4e52c21070aa77e423b03a65302e5ca17f9d Mon Sep 17 00:00:00 2001
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From: Mark Vainomaa <mikroskeem@mikroskeem.eu>
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Date: Sun, 1 Apr 2018 02:29:37 +0300
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Subject: [PATCH] Add method to open already placed sign
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 99705b1344..32fcba1d1a 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -559,4 +559,17 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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entity.remove();
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}
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}
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+
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+ // Paper start - Add method to open already placed sign
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+ @Override
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+ public void openSign(org.bukkit.block.Sign sign) {
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+ org.apache.commons.lang.Validate.isTrue(sign.getWorld().equals(this.getWorld()), "Sign must be in the same world as player is in");
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+ org.bukkit.craftbukkit.block.CraftSign craftSign = (org.bukkit.craftbukkit.block.CraftSign) sign;
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+ net.minecraft.server.TileEntitySign teSign = craftSign.getTileEntity();
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+ // Make sign editable temporarily, will be set back to false in PlayerConnection later
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+ teSign.isEditable = true;
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+
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+ getHandle().openSign(teSign);
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+ }
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+ // Paper end
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}
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--
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2.19.0
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