de04cbced5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: f29cb801 Separate checkstyle-suppressions file is not required 86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack 9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode() 994a6163 Attempt upgrade of resolver libraries CraftBukkit Changes: b3b43a6ad Add Checkstyle check for unused imports 13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names 3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API 2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor 1dbdbbed4 PR-1238: Remove unnecessary sign ticking 659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper e37e29ce0 Increase outdated build delay c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack 492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode() e11fbb9d7 Upgrade MySQL driver 9f3a0bd2a Attempt upgrade of resolver libraries 60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion Spigot Changes: 06d602e7 Rebuild patches
50 Zeilen
3.1 KiB
Diff
50 Zeilen
3.1 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: PepperCode1 <44146161+PepperCode1@users.noreply.github.com>
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Date: Thu, 23 Jul 2020 14:25:07 -0700
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Subject: [PATCH] Fix harming potion dupe
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EntityLiving#applyInstantEffect() immediately kills the player and drops their inventory.
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Before this patch, instant effects would be applied before the potion ItemStack is removed and replaced with a glass bottle. This caused the potion ItemStack to be dropped before it was supposed to be removed from the inventory. It also caused the glass bottle to be put into a dead player's inventory.
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This patch makes it so that instant effects are applied after the potion ItemStack is removed, and the glass bottle is only put into the player's inventory if the player is not dead. Otherwise, the glass bottle is dropped on the ground.
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diff --git a/src/main/java/net/minecraft/world/item/PotionItem.java b/src/main/java/net/minecraft/world/item/PotionItem.java
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index bb19a00c24e92058e05076b2ca0278dcae1890ae..d7ef159cc44787558ba41964f57a79f048371e97 100644
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--- a/src/main/java/net/minecraft/world/item/PotionItem.java
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+++ b/src/main/java/net/minecraft/world/item/PotionItem.java
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@@ -50,6 +50,7 @@ public class PotionItem extends Item {
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CriteriaTriggers.CONSUME_ITEM.trigger((ServerPlayer) entityhuman, stack);
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}
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+ List<MobEffectInstance> instantLater = new java.util.ArrayList<>(); // Paper - Fix harming potion dupe
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if (!world.isClientSide) {
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List<MobEffectInstance> list = PotionUtils.getMobEffects(stack);
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Iterator iterator = list.iterator();
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@@ -58,7 +59,7 @@ public class PotionItem extends Item {
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MobEffectInstance mobeffect = (MobEffectInstance) iterator.next();
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if (mobeffect.getEffect().isInstantenous()) {
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- mobeffect.getEffect().applyInstantenousEffect(entityhuman, entityhuman, user, mobeffect.getAmplifier(), 1.0D);
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+ instantLater.add(mobeffect); // Paper - Fix harming potion dupe
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} else {
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user.addEffect(new MobEffectInstance(mobeffect), org.bukkit.event.entity.EntityPotionEffectEvent.Cause.POTION_DRINK); // CraftBukkit
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}
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@@ -72,7 +73,18 @@ public class PotionItem extends Item {
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}
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}
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+ // Paper start - Fix harming potion dupe
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+ for (MobEffectInstance mobeffect : instantLater) {
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+ mobeffect.getEffect().applyInstantenousEffect(entityhuman, entityhuman, user, mobeffect.getAmplifier(), 1.0D);
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+ }
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+ // Paper end
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if (entityhuman == null || !entityhuman.getAbilities().instabuild) {
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+ // Paper start - Fix harming potion dupe
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+ if (user.getHealth() <= 0 && !user.level().getGameRules().getBoolean(net.minecraft.world.level.GameRules.RULE_KEEPINVENTORY)) {
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+ user.spawnAtLocation(new ItemStack(Items.GLASS_BOTTLE), 0);
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+ return ItemStack.EMPTY;
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+ }
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+ // Paper end
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if (stack.isEmpty()) {
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return new ItemStack(Items.GLASS_BOTTLE);
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}
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