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Paper-Old/patches/server/0383-Optimize-Voxel-Shape-Merging.patch
Jake Potrebic de04cbced5
Updated Upstream (Bukkit/CraftBukkit) (#10034)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
f29cb801 Separate checkstyle-suppressions file is not required
86f99bbe SPIGOT-7540, PR-946: Add ServerTickManager API
d4119585 SPIGOT-6903, PR-945: Add BlockData#getMapColor
b7a2ed41 SPIGOT-7530, PR-947: Add Player#removeResourcePack
9dd56255 SPIGOT-7527, PR-944: Add WindCharge#explode()
994a6163 Attempt upgrade of resolver libraries

CraftBukkit Changes:
b3b43a6ad Add Checkstyle check for unused imports
13fb3358e SPIGOT-7544: Scoreboard#getEntries() doesn't get entries but class names
3dda99c06 SPIGOT-7540, PR-1312: Add ServerTickManager API
2ab4508c0 SPIGOT-6903, PR-1311: Add BlockData#getMapColor
1dbdbbed4 PR-1238: Remove unnecessary sign ticking
659728d2a MC-264285, SPIGOT-7439, PR-1237: Fix unbreakable flint and steel is completely consumed while igniting creeper
e37e29ce0 Increase outdated build delay
c00438b39 SPIGOT-7530, PR-1313: Add Player#removeResourcePack
492dd80ce SPIGOT-7527, PR-1310: Add WindCharge#explode()
e11fbb9d7 Upgrade MySQL driver
9f3a0bd2a Attempt upgrade of resolver libraries
60d16d7ca PR-1306: Centralize Bukkit and Minecraft entity conversion

Spigot Changes:
06d602e7 Rebuild patches
2023-12-16 18:09:28 -08:00

122 Zeilen
6.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 3 May 2020 22:35:09 -0400
Subject: [PATCH] Optimize Voxel Shape Merging
This method shows up as super hot in profiler, and also a high "self" time.
Upon analyzing, it appears most usages of this method fall down to the final
else statement of the nasty ternary.
Upon even further analyzation, it appears then the majority of those have a
consistent list 1.... One with Infinity head and Tails.
First optimization is to detect these infinite states and immediately return that
VoxelShapeMergerList so we can avoid testing the rest for most cases.
Break the method into 2 to help the JVM promote inlining of this fast path.
Then it was also noticed that VoxelShapeMergerList constructor is also a hotspot
with a high self time...
Well, knowing that in most cases our list 1 is actualy the same value, it allows
us to know that with an infinite list1, the result on the merger is essentially
list2 as the final values.
This let us analyze the 2 potential states (Infinite with 2 sources or 4 sources)
and compute a deterministic result for the MergerList values.
Additionally, this lets us avoid even allocating new objects for this too, further
reducing memory usage.
diff --git a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
index 0d9c15120148409967027dead617e80769939697..2214a3198c712deaac0f3d3478c85352185761d4 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/IndirectMerger.java
@@ -10,12 +10,33 @@ public class IndirectMerger implements IndexMerger {
private final int[] firstIndices;
private final int[] secondIndices;
private final int resultLength;
+ // Paper start
+ private static final int[] INFINITE_B_1 = new int[]{1, 1};
+ private static final int[] INFINITE_B_0 = new int[]{0, 0};
+ private static final int[] INFINITE_C = new int[]{0, 1};
+ // Paper end
public IndirectMerger(DoubleList first, DoubleList second, boolean includeFirstOnly, boolean includeSecondOnly) {
double d = Double.NaN;
int i = first.size();
int j = second.size();
int k = i + j;
+ // Paper start - optimize common path of infinity doublelist
+ int size = first.size();
+ double tail = first.getDouble(size - 1);
+ double head = first.getDouble(0);
+ if (head == Double.NEGATIVE_INFINITY && tail == Double.POSITIVE_INFINITY && !includeFirstOnly && !includeSecondOnly && (size == 2 || size == 4)) {
+ this.result = second.toDoubleArray();
+ this.resultLength = second.size();
+ if (size == 2) {
+ this.firstIndices = INFINITE_B_0;
+ } else {
+ this.firstIndices = INFINITE_B_1;
+ }
+ this.secondIndices = INFINITE_C;
+ return;
+ }
+ // Paper end
this.result = new double[k];
this.firstIndices = new int[k];
this.secondIndices = new int[k];
diff --git a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
index 2d273be8145bbd86ffdf33358629da7fc08b4d4c..9176735c08a75854209f24113b0e78332249dc4d 100644
--- a/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
+++ b/src/main/java/net/minecraft/world/phys/shapes/Shapes.java
@@ -247,9 +247,21 @@ public final class Shapes {
}
@VisibleForTesting
- protected static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
+ private static IndexMerger createIndexMerger(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) { // Paper - private
+ // Paper start - fast track the most common scenario
+ // doublelist is usually a DoubleArrayList with Infinite head/tails that falls to the final else clause
+ // This is actually the most common path, so jump to it straight away
+ if (first.getDouble(0) == Double.NEGATIVE_INFINITY && first.getDouble(first.size() - 1) == Double.POSITIVE_INFINITY) {
+ return new IndirectMerger(first, second, includeFirst, includeSecond);
+ }
+ // Split out rest to hopefully inline the above
+ return lessCommonMerge(size, first, second, includeFirst, includeSecond);
+ }
+
+ private static IndexMerger lessCommonMerge(int size, DoubleList first, DoubleList second, boolean includeFirst, boolean includeSecond) {
int i = first.size() - 1;
int j = second.size() - 1;
+ // Paper note - Rewrite below as optimized order if instead of nasty ternary
if (first instanceof CubePointRange && second instanceof CubePointRange) {
long l = lcm(i, j);
if ((long)size * l <= 256L) {
@@ -257,13 +269,22 @@ public final class Shapes {
}
}
- if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
+ // Paper start - Identical happens more often than Disjoint
+ if (i == j && Objects.equals(first, second)) {
+ if (first instanceof IdenticalMerger) {
+ return (IndexMerger) first;
+ } else if (second instanceof IdenticalMerger) {
+ return (IndexMerger) second;
+ }
+ return new IdenticalMerger(first);
+ } else if (first.getDouble(i) < second.getDouble(0) - 1.0E-7D) {
return new NonOverlappingMerger(first, second, false);
} else if (second.getDouble(j) < first.getDouble(0) - 1.0E-7D) {
return new NonOverlappingMerger(second, first, true);
} else {
- return (IndexMerger)(i == j && Objects.equals(first, second) ? new IdenticalMerger(first) : new IndirectMerger(first, second, includeFirst, includeSecond));
+ return new IndirectMerger(first, second, includeFirst, includeSecond);
}
+ // Paper end
}
public interface DoubleLineConsumer {