fe53b0e76f
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 1d522878 PR-966: Introduce getRespawnLocation as a replacement for getBedSpawnLocation cc01b745 PR-965: Add DragonBattle#setPreviouslyKilled 28e3702f SPIGOT-6921, PR-957: Add methods to remove all enchantments on an ItemStack 8872404e PR-961: Add BlockData#copyTo 4054cc7b PR-956: Add method to get an offline player's location CraftBukkit Changes: 292ec79e0 SPIGOT-7568: Call EntityChangeBlockEvent for DecoratedPot b44bf5aa8 SPIGOT-7575: SuspiciousStewMeta creates invalid PotionEffect data 161784713 PR-1340: Centralize the conversion from and to Minecraft / Bukkit registry items even more and add a test case for them b93c5a30d PR-1338: Introduce getRespawnLocation as a replacement for getBedSpawnLocation fb973486c SPIGOT-7570: PrepareItemCraftEvent#isRepair() always returns false c9c24535e PR-1337: Add DragonBattle#setPreviouslyKilled c8b4da803 SPIGOT-6921, PR-1330: Add methods to remove all enchantments on an ItemStack 95bc1c4f5 PR-1333: Add BlockData#copyTo 36e2f9ce1 PR-1329: Add method to get an offline player's location Spigot Changes: c198da22 SPIGOT-7563: Update to latest release of bungeecord-chat
90 Zeilen
5.8 KiB
Diff
90 Zeilen
5.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: kickash32 <kickash32@gmail.com>
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Date: Mon, 5 Apr 2021 01:42:35 -0400
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Subject: [PATCH] Improve cancelling PreCreatureSpawnEvent with per player mob
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spawns
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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index 0d552d4b967687e2bfb92b1e5106071460082409..9037ba5197eed9d8e616fb65369f6b1a5ea9562c 100644
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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@@ -306,8 +306,25 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
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}
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}
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+ // Paper start - per player mob count backoff
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+ public void updateFailurePlayerMobTypeMap(int chunkX, int chunkZ, net.minecraft.world.entity.MobCategory mobCategory) {
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+ if (!this.level.paperConfig().entities.spawning.perPlayerMobSpawns) {
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+ return;
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+ }
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+ int idx = mobCategory.ordinal();
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+ final com.destroystokyo.paper.util.maplist.ReferenceList<ServerPlayer> inRange =
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+ this.getNearbyPlayers().getPlayersByChunk(chunkX, chunkZ, io.papermc.paper.util.player.NearbyPlayers.NearbyMapType.TICK_VIEW_DISTANCE);
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+ if (inRange == null) {
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+ return;
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+ }
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+ final Object[] backingSet = inRange.getRawData();
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+ for (int i = 0, len = inRange.size(); i < len; i++) {
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+ ++((ServerPlayer)backingSet[i]).mobBackoffCounts[idx];
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+ }
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+ }
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+ // Paper end - per player mob count backoff
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public int getMobCountNear(final ServerPlayer player, final net.minecraft.world.entity.MobCategory mobCategory) {
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- return player.mobCounts[mobCategory.ordinal()];
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+ return player.mobCounts[mobCategory.ordinal()] + player.mobBackoffCounts[mobCategory.ordinal()]; // Paper - per player mob count backoff
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}
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// Paper end - Optional per player mob spawns
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 059ab637adf1be576fa1fff36a91b6c5f1b5f035..5afbb5b307cc67d86dd916dc8f7521d5d021e056 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -524,7 +524,17 @@ public class ServerChunkCache extends ChunkSource {
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if ((this.spawnFriendlies || this.spawnEnemies) && this.level.paperConfig().entities.spawning.perPlayerMobSpawns) { // don't count mobs when animals and monsters are disabled
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// re-set mob counts
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for (ServerPlayer player : this.level.players) {
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- Arrays.fill(player.mobCounts, 0);
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+ // Paper start - per player mob spawning backoff
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+ for (int ii = 0; ii < ServerPlayer.MOBCATEGORY_TOTAL_ENUMS; ii++) {
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+ player.mobCounts[ii] = 0;
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+
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+ int newBackoff = player.mobBackoffCounts[ii] - 1; // TODO make configurable bleed // TODO use nonlinear algorithm?
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+ if (newBackoff < 0) {
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+ newBackoff = 0;
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+ }
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+ player.mobBackoffCounts[ii] = newBackoff;
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+ }
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+ // Paper end - per player mob spawning backoff
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}
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spawnercreature_d = NaturalSpawner.createState(naturalSpawnChunkCount, this.level.getAllEntities(), this::getFullChunk, null, true);
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} else {
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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index 4bfc12a50a262f49c0262b06b39faa8116b3807f..803ed79940af00b49aec4b1414ddfacb57ff4f3f 100644
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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@@ -260,6 +260,7 @@ public class ServerPlayer extends Player {
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public static final int MOBCATEGORY_TOTAL_ENUMS = net.minecraft.world.entity.MobCategory.values().length;
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public final int[] mobCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper
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// Paper end - Optional per player mob spawns
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+ public final int[] mobBackoffCounts = new int[MOBCATEGORY_TOTAL_ENUMS]; // Paper - per player mob count backoff
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// CraftBukkit start
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public String displayName;
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diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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index da9f091e1c2dd8b025e806f53a4708b623ee4cd8..17e9f3a30e287faf210e08dc7eb177a70f049f43 100644
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--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
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@@ -277,6 +277,11 @@ public final class NaturalSpawner {
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// Paper start - PreCreatureSpawnEvent
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PreSpawnStatus doSpawning = isValidSpawnPostitionForType(world, group, structuremanager, chunkgenerator, biomesettingsmobs_c, blockposition_mutableblockposition, d2);
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+ // Paper start - per player mob count backoff
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+ if (doSpawning == PreSpawnStatus.ABORT || doSpawning == PreSpawnStatus.CANCELLED) {
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+ world.getChunkSource().chunkMap.updateFailurePlayerMobTypeMap(blockposition_mutableblockposition.getX() >> 4, blockposition_mutableblockposition.getZ() >> 4, group);
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+ }
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+ // Paper end - per player mob count backoff
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if (doSpawning == PreSpawnStatus.ABORT) {
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return j; // Paper - Optional per player mob spawns
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}
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