90fe0d58a5
Upstream has released updates that appear to apply and compile correctly. This update has not been tested by PaperMC and as with ANY update, please do your own testing Bukkit Changes: 897a0a23 SPIGOT-5753: Back PotionType by a minecraft registry 255b2aa1 SPIGOT-7080: Add World#locateNearestBiome ff984826 Remove javadoc.io doc links CraftBukkit Changes: 71b0135cc SPIGOT-5753: Back PotionType by a minecraft registry a6bcb8489 SPIGOT-7080: Add World#locateNearestBiome ad0e57434 SPIGOT-7502: CraftMetaItem - cannot deserialize BlockStateTag b3efca57a SPIGOT-6400: Use Mockito instead of InvocationHandler 38c599f9d PR-1272: Only allow one entity in CraftItem instead of two f065271ac SPIGOT-7498: ChunkSnapshot.getBlockEmittedLight() gets 64 blocks upper in Overworld Spigot Changes: e0e223fe Remove javadoc.io doc links
27 Zeilen
1.5 KiB
Diff
27 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Nassim Jahnke <nassim@njahnke.dev>
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Date: Mon, 11 Sep 2023 12:01:57 +1000
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Subject: [PATCH] Add slot sanity checks in container clicks
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diff --git a/src/main/java/net/minecraft/world/inventory/AbstractContainerMenu.java b/src/main/java/net/minecraft/world/inventory/AbstractContainerMenu.java
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index 3ef712299fe248602b0b117c0a8e285cdf4e05c2..2047224f26bf6c6aa125c15a14fe91d81e5b76ba 100644
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--- a/src/main/java/net/minecraft/world/inventory/AbstractContainerMenu.java
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+++ b/src/main/java/net/minecraft/world/inventory/AbstractContainerMenu.java
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@@ -423,6 +423,7 @@ public abstract class AbstractContainerMenu {
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this.resetQuickCraft();
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}
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} else if (this.quickcraftStatus == 1) {
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+ if (slotIndex < 0) return; // Paper
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slot = (Slot) this.slots.get(slotIndex);
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itemstack = this.getCarried();
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if (AbstractContainerMenu.canItemQuickReplace(slot, itemstack, true) && slot.mayPlace(itemstack) && (this.quickcraftType == 2 || itemstack.getCount() > this.quickcraftSlots.size()) && this.canDragTo(slot)) {
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@@ -598,6 +599,7 @@ public abstract class AbstractContainerMenu {
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int j2;
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if (actionType == ClickType.SWAP) {
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+ if (slotIndex < 0) return; // Paper
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slot2 = (Slot) this.slots.get(slotIndex);
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itemstack1 = playerinventory.getItem(button);
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itemstack = slot2.getItem();
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