89d51d5f29
Because this exploit has been widely known for years and has not been fixed by Mojang, we decided that it was worth allowing people to toggle it on/off due to how easy it is to make it configurable. It should be noted that this decision does not promise all future exploits will be configurable.
20 Zeilen
1.9 KiB
Diff
20 Zeilen
1.9 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Anton Lindroth <ntoonio@gmail.com>
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Date: Wed, 15 Apr 2020 01:54:02 +0200
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Subject: [PATCH] Allow using signs inside spawn protection
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index e5113e86836f9c21570705b1ad312d76e8162e5f..f455c7ab48accf581a8ecdbc78a12b055dbd19fa 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -1752,7 +1752,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
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int i = this.player.level().getMaxBuildHeight();
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if (blockposition.getY() < i) {
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- if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && worldserver.mayInteract(this.player, blockposition)) {
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+ if (this.awaitingPositionFromClient == null && this.player.distanceToSqr((double) blockposition.getX() + 0.5D, (double) blockposition.getY() + 0.5D, (double) blockposition.getZ() + 0.5D) < 64.0D && (worldserver.mayInteract(this.player, blockposition) || (worldserver.paperConfig().spawn.allowUsingSignsInsideSpawnProtection && worldserver.getBlockState(blockposition).getBlock() instanceof net.minecraft.world.level.block.SignBlock))) { // Paper - Allow using signs inside spawn protection
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this.player.stopUsingItem(); // CraftBukkit - SPIGOT-4706
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InteractionResult enuminteractionresult = this.player.gameMode.useItemOn(this.player, worldserver, itemstack, enumhand, movingobjectpositionblock);
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