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Paper-Old/patches/server/0269-Prevent-mob-spawning-from-loading-generating-chunks.patch
2021-09-03 19:57:21 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 12 Sep 2018 21:12:57 -0400
Subject: [PATCH] Prevent mob spawning from loading/generating chunks
also prevents if out of world border bounds
diff --git a/src/main/java/net/minecraft/world/level/NaturalSpawner.java b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
index f208239b69dbd8788b799d8b28e457017edef9d5..c3fa1e8077f0f6a1f533c644dda9cb29265129a6 100644
--- a/src/main/java/net/minecraft/world/level/NaturalSpawner.java
+++ b/src/main/java/net/minecraft/world/level/NaturalSpawner.java
@@ -188,9 +188,9 @@ public final class NaturalSpawner {
StructureFeatureManager structuremanager = world.structureFeatureManager();
ChunkGenerator chunkgenerator = world.getChunkSource().getGenerator();
int i = pos.getY();
- BlockState iblockdata = chunk.getBlockState(pos);
+ BlockState iblockdata = world.getTypeIfLoadedAndInBounds(pos); // Paper - don't load chunks for mob spawn
- if (!iblockdata.isRedstoneConductor(chunk, pos)) {
+ if (iblockdata != null && !iblockdata.isRedstoneConductor(chunk, pos)) { // Paper - don't load chunks for mob spawn
BlockPos.MutableBlockPos blockposition_mutableblockposition = new BlockPos.MutableBlockPos();
int j = 0;
int k = 0;
@@ -219,7 +219,7 @@ public final class NaturalSpawner {
if (entityhuman != null) {
double d2 = entityhuman.distanceToSqr(d0, (double) i, d1);
- if (NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) {
+ if (world.isLoadedAndInBounds(blockposition_mutableblockposition) && NaturalSpawner.isRightDistanceToPlayerAndSpawnPoint(world, chunk, blockposition_mutableblockposition, d2)) { // Paper - don't load chunks for mob spawn
if (biomesettingsmobs_c == null) {
Optional<MobSpawnSettings.SpawnerData> optional = NaturalSpawner.getRandomSpawnMobAt(world, structuremanager, chunkgenerator, group, world.random, (BlockPos) blockposition_mutableblockposition);