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Paper-Old/patches/server/0159-Add-PlayerJumpEvent.patch
2021-09-03 19:57:21 +02:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Thu, 28 Sep 2017 17:21:44 -0400
Subject: [PATCH] Add PlayerJumpEvent
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 41f1b355a8a90216964e89432244a7d6929c9152..7759bf2afb9edeaca24726aace9358a8d5eafc64 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -1174,7 +1174,34 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
boolean flag = d8 > 0.0D;
if (this.player.isOnGround() && !packet.isOnGround() && flag) {
- this.player.jumpFromGround();
+ // Paper start - Add player jump event
+ Player player = this.getCraftPlayer();
+ Location from = new Location(player.getWorld(), lastPosX, lastPosY, lastPosZ, lastYaw, lastPitch); // Get the Players previous Event location.
+ Location to = player.getLocation().clone(); // Start off the To location as the Players current location.
+
+ // If the packet contains movement information then we update the To location with the correct XYZ.
+ if (packet.hasPos) {
+ to.setX(packet.x);
+ to.setY(packet.y);
+ to.setZ(packet.z);
+ }
+
+ // If the packet contains look information then we update the To location with the correct Yaw & Pitch.
+ if (packet.hasRot) {
+ to.setYaw(packet.yRot);
+ to.setPitch(packet.xRot);
+ }
+
+ com.destroystokyo.paper.event.player.PlayerJumpEvent event = new com.destroystokyo.paper.event.player.PlayerJumpEvent(player, from, to);
+
+ if (event.callEvent()) {
+ this.player.jumpFromGround();
+ } else {
+ from = event.getFrom();
+ this.internalTeleport(from.getX(), from.getY(), from.getZ(), from.getYaw(), from.getPitch(), Collections.emptySet(), false);
+ return;
+ }
+ // Paper end
}
this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));