Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0132-Make-targetSize-more-aggressive-in-the-chunk-unload-.patch
2021-09-03 19:57:21 +02:00

39 Zeilen
2.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Brokkonaut <hannos17@gmx.de>
Date: Tue, 7 Feb 2017 16:55:35 -0600
Subject: [PATCH] Make targetSize more aggressive in the chunk unload queue
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index a1d0bcf16026ca1cf8a0110e6f59498cbebb2969..463588bae82ee8448533cfed76ba0e6ac2228cc1 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -215,7 +215,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
this.playerMap = new PlayerMap();
this.entityMap = new Int2ObjectOpenHashMap();
this.chunkTypeCache = new Long2ByteOpenHashMap();
- this.unloadQueue = Queues.newConcurrentLinkedQueue();
+ this.unloadQueue = new com.destroystokyo.paper.utils.CachedSizeConcurrentLinkedQueue<>(); // Paper - need constant-time size()
this.structureManager = structureManager;
File file = session.getDimensionPath(world.dimension());
@@ -518,7 +518,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
// Spigot start
org.spigotmc.SlackActivityAccountant activityAccountant = this.level.getServer().slackActivityAccountant;
activityAccountant.startActivity(0.5);
- int targetSize = (int) (this.toDrop.size() * ChunkMap.UNLOAD_QUEUE_RESIZE_FACTOR);
+ int targetSize = Math.min(this.toDrop.size() - 100, (int) (this.toDrop.size() * ChunkMap.UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Make more aggressive
// Spigot end
while (longiterator.hasNext()) { // Spigot
long j = longiterator.nextLong();
@@ -540,7 +540,8 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
Runnable runnable;
- while ((shouldKeepTicking.getAsBoolean() || this.unloadQueue.size() > 2000) && (runnable = (Runnable) this.unloadQueue.poll()) != null) {
+ int queueTarget = Math.min(this.unloadQueue.size() - 100, (int) (this.unloadQueue.size() * UNLOAD_QUEUE_RESIZE_FACTOR)); // Paper - Target this queue as well
+ while ((shouldKeepTicking.getAsBoolean() || this.unloadQueue.size() > queueTarget) && (runnable = (Runnable)this.unloadQueue.poll()) != null) { // Paper - Target this queue as well
runnable.run();
}