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Paper-Old/patches/server/0118-Configurable-Cartographer-Treasure-Maps.patch
2023-09-22 10:59:56 -07:00

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
index 43fb44b8cd164b0815335a32f04879b301a54728..8d0ff6e820af9a3f67e25298b34d1539841339d8 100644
--- a/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
+++ b/src/main/java/net/minecraft/world/entity/npc/VillagerTrades.java
@@ -451,7 +451,8 @@ public class VillagerTrades {
return null;
} else {
ServerLevel serverLevel = (ServerLevel)entity.level();
- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, true);
+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) return null; // Paper
+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, entity.blockPosition(), 100, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredVillager); // Paper
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), (byte)2, true, true);
MapItem.renderBiomePreviewMap(serverLevel, itemStack);
diff --git a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
index a926b07cd3c5d7c6b615302671fedb51eff89faf..7c8267ad6de50daaa3390debf99a354e3e575c87 100644
--- a/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
+++ b/src/main/java/net/minecraft/world/level/storage/loot/functions/ExplorationMapFunction.java
@@ -75,7 +75,16 @@ public class ExplorationMapFunction extends LootItemConditionalFunction {
Vec3 vec3 = context.getParamOrNull(LootContextParams.ORIGIN);
if (vec3 != null) {
ServerLevel serverLevel = context.getLevel();
- BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, this.skipKnownStructures);
+ // Paper start
+ if (!serverLevel.paperConfig().environment.treasureMaps.enabled) {
+ /*
+ * NOTE: I fear users will just get a plain map as their "treasure"
+ * This is preferable to disrespecting the config.
+ */
+ return stack;
+ }
+ // Paper end
+ BlockPos blockPos = serverLevel.findNearestMapStructure(this.destination, BlockPos.containing(vec3), this.searchRadius, !serverLevel.paperConfig().environment.treasureMaps.findAlreadyDiscoveredLootTable.or(!this.skipKnownStructures)); // Paper
if (blockPos != null) {
ItemStack itemStack = MapItem.create(serverLevel, blockPos.getX(), blockPos.getZ(), this.zoom, true, true);
MapItem.renderBiomePreviewMap(serverLevel, itemStack);