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Paper-Old/Spigot-Server-Patches/0718-add-RespawnFlags-to-PlayerRespawnEvent.patch
Aikar 41e6073ced
[Auto] Updated Upstream (CraftBukkit)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

CraftBukkit Changes:
afa0678e1 SPIGOT-6133: Chorus fruit consumption calls PlayerTeleportEvent multiple times
2021-05-24 18:37:30 -04:00

47 Zeilen
3.5 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Thu, 22 Apr 2021 17:17:47 -0700
Subject: [PATCH] add RespawnFlags to PlayerRespawnEvent
diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
index 957d3b56aea116f947ca8fb74127f652de72b701..d1073b69e3fcee219123e4fe0c7ab5374dd71d32 100644
--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
@@ -2442,7 +2442,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
case PERFORM_RESPAWN:
if (this.player.viewingCredits) {
this.player.viewingCredits = false;
- this.player = this.minecraftServer.getPlayerList().moveToWorld(this.player, true);
+ this.player = this.minecraftServer.getPlayerList().moveToWorld(this.player, this.minecraftServer.getWorldServer(this.player.getSpawnDimension()), true, null, true, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag.END_PORTAL); // Paper - add isEndCreditsRespawn argument
CriterionTriggers.v.a(this.player, World.THE_END, World.OVERWORLD);
} else {
if (this.player.getHealth() > 0.0F) {
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index a83d8cfac8c5ed84dd5224cc3f18f55dba4741af..2a76c3624c64e93509a96579f48c507e29901625 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -820,7 +820,13 @@ public abstract class PlayerList {
return this.moveToWorld(entityplayer, this.server.getWorldServer(entityplayer.getSpawnDimension()), flag, null, true);
}
+ // Paper start
public EntityPlayer moveToWorld(EntityPlayer entityplayer, WorldServer worldserver, boolean flag, Location location, boolean avoidSuffocation) {
+ return moveToWorld(entityplayer, worldserver, flag, location, avoidSuffocation, new org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag[0]);
+ }
+
+ public EntityPlayer moveToWorld(EntityPlayer entityplayer, WorldServer worldserver, boolean flag, Location location, boolean avoidSuffocation, org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag...respawnFlags) {
+ // Paper end
entityplayer.stopRiding(); // CraftBukkit
this.players.remove(entityplayer);
this.playersByName.remove(entityplayer.getName().toLowerCase(java.util.Locale.ROOT)); // Spigot
@@ -920,7 +926,7 @@ public abstract class PlayerList {
}
Player respawnPlayer = cserver.getPlayer(entityplayer1);
- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
cserver.getPluginManager().callEvent(respawnEvent);
// Spigot Start
if (entityplayer.playerConnection.isDisconnected()) {