20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
21 Zeilen
1.6 KiB
Diff
21 Zeilen
1.6 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 6 Jul 2022 05:52:22 +0100
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Subject: [PATCH] Add some minimal debug information to chat packet errors
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TODO: potentially add some kick leeway
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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index 9f416f1bb9b8233cf5ce19d5165981741bdc2c47..194ec47011185c4ef8af2d8dc0f3bb6368490cde 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -2295,7 +2295,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private Optional<LastSeenMessages> tryHandleChat(String message, Instant timestamp, LastSeenMessages.Update acknowledgment) {
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if (!this.updateChatOrder(timestamp)) {
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- ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}'", this.player.getName().getString(), message);
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+ ServerGamePacketListenerImpl.LOGGER.warn("{} sent out-of-order chat: '{}': {} > {}", this.player.getName().getString(), message, this.lastChatTimeStamp.get().getEpochSecond(), timestamp.getEpochSecond()); // Paper
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this.server.scheduleOnMain(() -> { // Paper - push to main
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this.disconnect(Component.translatable("multiplayer.disconnect.out_of_order_chat"), org.bukkit.event.player.PlayerKickEvent.Cause.OUT_OF_ORDER_CHAT); // Paper - kick event ca
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}); // Paper - push to main
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