20503beee5
Messing with game time sent to the client isn't worth the trouble whenever it may be used by the client now and in the future for such a small issue. Mojang, plz fix
20 Zeilen
1.5 KiB
Diff
20 Zeilen
1.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
|
From: Noah van der Aa <ndvdaa@gmail.com>
|
|
Date: Sat, 24 Jul 2021 16:54:11 +0200
|
|
Subject: [PATCH] Prevent AFK kick while watching end credits.
|
|
|
|
|
|
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
index b1e5b912fc428942850e279a8cdec00763ef6cac..4974dc18ee0dd401268b2daaadf53bf1f70e8daf 100644
|
|
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
|
|
@@ -431,7 +431,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
|
|
--this.dropSpamTickCount;
|
|
}
|
|
|
|
- if (this.player.getLastActionTime() > 0L && this.server.getPlayerIdleTimeout() > 0 && Util.getMillis() - this.player.getLastActionTime() > (long) (this.server.getPlayerIdleTimeout() * 1000 * 60)) {
|
|
+ if (this.player.getLastActionTime() > 0L && this.server.getPlayerIdleTimeout() > 0 && Util.getMillis() - this.player.getLastActionTime() > (long) (this.server.getPlayerIdleTimeout() * 1000 * 60) && !this.player.wonGame) { // Paper - Prevent AFK kick while watching end credits.
|
|
this.player.resetLastActionTime(); // CraftBukkit - SPIGOT-854
|
|
this.disconnect(Component.translatable("multiplayer.disconnect.idling"), org.bukkit.event.player.PlayerKickEvent.Cause.IDLING); // Paper - kick event cause
|
|
}
|