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Paper-Old/patches/server/0292-Limit-Client-Sign-length-more.patch
Jake Potrebic e4ab50de34
Properly disallow async Player#chat (#8123)
Clarify asynchronous status of AsyncChatEvent
2023-12-28 16:50:06 -08:00

57 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Wed, 27 Feb 2019 22:18:40 -0500
Subject: [PATCH] Limit Client Sign length more
modified clients can send more data from the client
to the server and it would get stored on the sign as sent.
Mojang has a limit of 384 which is much higher than reasonable.
the client can barely render around 16 characters as-is, but formatting
codes can get it to be more than 16 actual length.
Set a limit of 80 which should give an average of 16 characters 2
sets of legacy formatting codes which should be plenty for all uses.
This does not strip any existing data from the NBT as plugins
may use this for storing data out of the rendered area.
it only impacts data sent from the client.
Set -DPaper.maxSignLength=XX to change limit or -1 to disable
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index 4c4e1631832adb8d6cd8b90e68a4720b10591db8..199d75d5f4832c0cdc5a4e335f92c21f1ee55e18 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -291,6 +291,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
private final MessageSignatureCache messageSignatureCache = MessageSignatureCache.createDefault();
private final FutureChain chatMessageChain;
private boolean waitingForSwitchToConfig;
+ private static final int MAX_SIGN_LINE_LENGTH = Integer.getInteger("Paper.maxSignLength", 80); // Paper
public ServerGamePacketListenerImpl(MinecraftServer server, Connection connection, ServerPlayer player, CommonListenerCookie clientData) {
super(server, connection, clientData, player); // CraftBukkit
@@ -3066,7 +3067,19 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl
@Override
public void handleSignUpdate(ServerboundSignUpdatePacket packet) {
- List<String> list = (List) Stream.of(packet.getLines()).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper start - cap line length - modified clients can send longer data than normal
+ String[] lines = packet.getLines();
+ for (int i = 0; i < lines.length; ++i) {
+ if (MAX_SIGN_LINE_LENGTH > 0 && lines[i].length() > MAX_SIGN_LINE_LENGTH) {
+ // This handles multibyte characters as 1
+ int offset = lines[i].codePoints().limit(MAX_SIGN_LINE_LENGTH).map(Character::charCount).sum();
+ if (offset < lines[i].length()) {
+ lines[i] = lines[i].substring(0, offset); // this will break any filtering, but filtering is NYI as of 1.17
+ }
+ }
+ }
+ List<String> list = (List) Stream.of(lines).map(ChatFormatting::stripFormatting).collect(Collectors.toList());
+ // Paper end
this.filterTextPacket(list).thenAcceptAsync((list1) -> {
this.updateSignText(packet, list1);