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Paper-Old/patches/server/0960-Don-t-load-chunks-for-supporting-block-checks.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

20 Zeilen
1.0 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Shane Freeder <theboyetronic@gmail.com>
Date: Wed, 5 Jul 2023 23:11:53 +0100
Subject: [PATCH] Don't load chunks for supporting block checks
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 1970fa01a6c93f52bbea4874db304c295b3173ba..b28ee70aa98d6a8f3913e11084d0b4a9b09b5e26 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
@@ -1356,7 +1356,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
}
protected BlockPos getOnPos(float offset) {
- if (this.mainSupportingBlockPos.isPresent()) {
+ if (this.mainSupportingBlockPos.isPresent() && this.level().getChunkIfLoadedImmediately(this.mainSupportingBlockPos.get()) != null) { // Paper - ensure no loads
BlockPos blockposition = (BlockPos) this.mainSupportingBlockPos.get();
if (offset <= 1.0E-5F) {