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Paper-Old/patches/server/0525-Configurable-door-breaking-difficulty.patch
Jake Potrebic 0cdce89d59
Fix a bunch of stuff with player spawn locations (#9887)
If a playerdata doesn't contain a valid, loaded world, reset
to the main world spawn point
2023-11-04 14:11:55 -07:00

38 Zeilen
2.3 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Sun, 3 Jan 2021 22:27:43 -0800
Subject: [PATCH] Configurable door breaking difficulty
== AT ==
public net.minecraft.world.entity.monster.Vindicator DOOR_BREAKING_PREDICATE
public net.minecraft.world.entity.monster.Zombie DOOR_BREAKING_PREDICATE
Co-authored-by: Doc <nachito94@msn.com>
diff --git a/src/main/java/net/minecraft/world/entity/monster/Vindicator.java b/src/main/java/net/minecraft/world/entity/monster/Vindicator.java
index 9fec5823d99d1ae8e41d9e21f7ddb8b8e94bf887..ad41bbbf5395ed18c2c9e1e692c7661a6e0cb98c 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Vindicator.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Vindicator.java
@@ -197,7 +197,7 @@ public class Vindicator extends AbstractIllager {
static class VindicatorBreakDoorGoal extends BreakDoorGoal {
public VindicatorBreakDoorGoal(Mob mob) {
- super(mob, 6, Vindicator.DOOR_BREAKING_PREDICATE);
+ super(mob, 6, com.google.common.base.Predicates.in(mob.level().paperConfig().entities.behavior.doorBreakingDifficulty.getOrDefault(mob.getType(), mob.level().paperConfig().entities.behavior.doorBreakingDifficulty.get(EntityType.VINDICATOR)))); // Paper
this.setFlags(EnumSet.of(Goal.Flag.MOVE));
}
diff --git a/src/main/java/net/minecraft/world/entity/monster/Zombie.java b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
index 89515078590b2f2c7e73456b7ab5817f44039be5..bcf31d0b784241b4f2b71bced4a431763d538a69 100644
--- a/src/main/java/net/minecraft/world/entity/monster/Zombie.java
+++ b/src/main/java/net/minecraft/world/entity/monster/Zombie.java
@@ -100,7 +100,7 @@ public class Zombie extends Monster {
public Zombie(EntityType<? extends Zombie> type, Level world) {
super(type, world);
- this.breakDoorGoal = new BreakDoorGoal(this, Zombie.DOOR_BREAKING_PREDICATE);
+ this.breakDoorGoal = new BreakDoorGoal(this, com.google.common.base.Predicates.in(world.paperConfig().entities.behavior.doorBreakingDifficulty.getOrDefault(type, world.paperConfig().entities.behavior.doorBreakingDifficulty.get(EntityType.ZOMBIE)))); // Paper
}
public Zombie(Level world) {