31 Zeilen
1.8 KiB
Diff
31 Zeilen
1.8 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Sudzzy <originmc@outlook.com>
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Date: Thu, 3 Mar 2016 02:50:31 -0600
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Subject: [PATCH] Configurable inter-world teleportation safety
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People are able to abuse the way Bukkit handles teleportation across worlds since it provides a built in teleportation
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safety check.
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To abuse the safety check, players are required to get into a location deemed unsafe by Bukkit e.g. be within a chest
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or door block. While they are in this block, they accept a teleport request from a player within a different world. Once
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the player teleports, Minecraft will recursively search upwards for a safe location, this could eventually land within a
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player's skybase.
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Example setup to perform the glitch: http://puu.sh/ng3PC/cf072dcbdb.png
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The wanted destination was on top of the emerald block however the player ended on top of the diamond block.
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This only is the case if the player is teleporting between worlds.
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index 30b1148e057e43db4dcc441dd07d8e527aae6f6f..cea98186e229617e973125fb5bcae965205d3d99 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1162,7 +1162,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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entity.connection.teleport(to);
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} else {
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// The respawn reason should never be used if the passed location is non null.
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- this.server.getHandle().respawn(entity, toWorld, true, to, true, null);
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+ this.server.getHandle().respawn(entity, toWorld, true, to, !toWorld.paperConfig().environment.disableTeleportationSuffocationCheck, null); // Paper
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}
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return true;
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}
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