Archiviert
13
0
Dieses Repository wurde am 2024-12-25 archiviert. Du kannst Dateien ansehen und es klonen, aber nicht pushen oder Issues/Pull-Requests öffnen.
Paper-Old/patches/server/0802-Always-parse-protochunk-light-sources-unless-it-is-m.patch
Nassim Jahnke 1358d1e914
Updated Upstream (CraftBukkit/Spigot) (#7580)
Upstream has released updates that appear to apply and compile correctly.
This update has not been tested by PaperMC and as with ANY update, please do your own testing

Bukkit Changes:
881e06e5 PR-725: Add Item Unlimited Lifetime APIs

CraftBukkit Changes:
74c08312 SPIGOT-6962: Call EntityChangeBlockEvent when when FallingBlockEntity starts to fall
64db5126 SPIGOT-6959: Make /loot command ignore empty items for spawn
2d760831 Increase outdated build delay
9ed7e4fb SPIGOT-6138, SPIGOT-6415: Don't call CreatureSpawnEvent after cross-dimensional travel
fc4ad813 SPIGOT-6895: Trees grown with applyBoneMeal() don't fire the StructureGrowthEvent
59733a2e SPIGOT-6961: Actually return a copy of the ItemMeta

Spigot Changes:
ffceeae3 SPIGOT-6956: Drop unload queue patch as attempt at fixing stop issue
e19ddabd PR-1011: Add Item Unlimited Lifetime APIs
34d40b0e SPIGOT-2942: give command fires PlayerDropItemEvent, cancelling it causes Item Duplication
2022-03-13 08:47:54 +01:00

54 Zeilen
3.1 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 23 Aug 2021 04:50:05 -0700
Subject: [PATCH] Always parse protochunk light sources unless it is marked as
non-lit
Chunks not marked as lit will always go through the light engine,
so they should always have their block sources parsed.
diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
index 54ade15cdab222e9818f2635a8a12418e78e1ce6..887b3bc6370d23d2ff38e8fdbe286d678b035cc7 100644
--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
@@ -312,16 +312,33 @@ public class ChunkSerializer {
BelowZeroRetrogen belowzeroretrogen = protochunk.getBelowZeroRetrogen();
boolean flag2 = chunkstatus.isOrAfter(ChunkStatus.LIGHT) || belowzeroretrogen != null && belowzeroretrogen.targetStatus().isOrAfter(ChunkStatus.LIGHT);
- if (!flag && flag2) {
- Iterator iterator = BlockPos.betweenClosed(chunkPos.getMinBlockX(), world.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), world.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ()).iterator();
+ if (!flag) { // Paper - fix incorrect parsing of blocks that emit light - it should always parse it, unless the chunk is marked as lit
+ // Paper start - let's make sure the implementation isn't as slow as possible
+ int offX = chunkPos.x << 4;
+ int offZ = chunkPos.z << 4;
+
+ int minChunkSection = io.papermc.paper.util.WorldUtil.getMinSection(world);
+ int maxChunkSection = io.papermc.paper.util.WorldUtil.getMaxSection(world);
+
+ LevelChunkSection[] sections = achunksection;
+ for (int sectionY = minChunkSection; sectionY <= maxChunkSection; ++sectionY) {
+ LevelChunkSection section = sections[sectionY - minChunkSection];
+ if (section == null || section.hasOnlyAir()) {
+ // no sources in empty sections
+ continue;
+ }
+ int offY = sectionY << 4;
- while (iterator.hasNext()) {
- BlockPos blockposition = (BlockPos) iterator.next();
+ for (int index = 0; index < (16 * 16 * 16); ++index) {
+ if (section.states.get(index).getLightEmission() <= 0) {
+ continue;
+ }
- if (((ChunkAccess) object).getBlockState(blockposition).getLightEmission() != 0) {
- protochunk.addLight(blockposition);
+ // index = x | (z << 4) | (y << 8)
+ protochunk.addLight(new BlockPos(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15)));
}
}
+ // Paper end
}
}